Ludum Dare #54 - Postmortem

Other Games

My second Ludum Dare has come to an end, and it's time to reflect on the process & the results. I had a delightful time playing a lot of great games - my stats say I tried out about 88 of them! - and added some new favourites on my itch.io. Here are some of the best ones I played:

  1. The CUTEST one: https://ldjam.com/events/ludum-dare/54/packed-to-the-gills

  2. The best take on and old classic I ever saw, and best AUDIO for me: https://ldjam.com/events/ludum-dare/54/cyber-serpent

  3. A pixel adventure for a COZY experience: https://ldjam.com/events/ludum-dare/54/homeward

  4. Really fun little game with CANDIES: https://ldjam.com/events/ludum-dare/54/candy-catcher

  5. A BOARD game I printed out and had fun playing: https://ldjam.com/events/ludum-dare/54/packing-for-dracobeach-the-limited-space-conundrum

  6. A cozy game with the most adorable bird and HOME DESIGN: https://ldjam.com/events/ludum-dare/54/leaving-the-nest

  7. Most interesting take on the THEME for me: https://ldjam.com/events/ludum-dare/54/homeonaut

  8. Mechanic I enjoyed the MOST: https://ldjam.com/events/ludum-dare/54/under-the-spot

iconAbout.png Process

~ I learned Twine for this Jam, and didn't have time to even check it out before. So the Jam started, I decided to use Twine and downloaded the latest version. While learning how to use it, I realized it's not the best choice for me as I want to add a TON of pictures. I switched to version 1.4.2 and spent my remaining time on learning the engine, working out the plot&world, drawing pictures and CGs for the endings, writing the text, developing mini-games and bonuses, working on the game page, etc.

iconMusic.png Proudest moments + I am most proud of my "construct a poem" mini-game. I am not really a programmer, so making it work with pretty simple code and realizing it has 256 possible combinations made me incredibly happy <3 + In my opinion, I did grow a lot as an artist since my last LD jam, and I am pretty happy with the drawings I did in that limited amount of time. + I made music myself in BeepBox, even though I have no ear for music, and it was mostly received well (it was said to be repetitive, but nobody said it was horrible to listen to xD) + My main category, MOOD, has seen an improvement in ratings: improvement.jpg + I received a lot of great feedback and even the CUTEST fanart from one of the jammers!!!

6044e.png by https://ldjam.com/users/fupi

iconStart.png Room for improvement + It seems I have created expectation for more branching in the story by implementing six endings, when my initial idea was to create a more unique and personal playthrough for the player to experience & enjoy without trying to go in for the second round. I definitely have to keep it in mind if I work on a multiple-endings-game again! + More experience in coding will allow me to create more memorable gameplay and more interesting UI - that is definitely one of the goals for the next time. + Art definitely has to keep developing, I am aiming for higher marks on my art for sure, but there are still ways to go! >v< + Keep working on Mood as my best category!!! (I wish there was one for Writing/Story/Worldbuilding but ig that's all going in mood?)

Plans for next jam

I am going to continue making games, learning new engines and programming languages, as well as developing my art skills. My next project is a Yuri Visual Novel for https://itch.io/jam/yuri-game-jam-2023 and I've already started working on it! screenshot2.jpg