Don't squash the unicorn: therefore

https://ldjam.com/events/ludum-dare/54/dont-squash-the-unicorn
7th place in innovation. It's not bad, isn't it? Because window resizing exists.
It's been a long time since I wanted to make a game relying on it. When the theme "Limited space" dropped, I had to do it. Of course, people would say it's not made for it, and at first I was afraid I couldn't do it, that refresh times would be too slow, but I think it worked out well.
At least, as well as it turned out to be. My plan for the weekend was very straightforward: do all the code Satursday, and the rest (including testing and adding cool things) Sunday. Post for Compo and profit.
Instead, I was still cramming essential sprites Monday afternoon. My workflow was terrible and my code a mess. Well, at least I submitted on time!
There is room for improvement... notably how I review other games. (I mean, Ludum Dare has this social aspect.)
By the way, I'm sorry for the long reviews I promised and didn't write (I would like to say I would do them, eventually, but I can't really promise it. I bit more than I could chew). I know how to be more efficient next time.
Oh, and I don't know if any player noticed it... but you can win this game. By killing no one (and you can lose by killing your manager during his speech). This is why I didn't think of a score system.
