{"author_link":"\/users\/tomhunt","author_name":"tomhunt","author_uid":"tomhunt","comments":[],"epoch":1711493665,"event":"LD55","format":"md","ldjam_node_id":383081,"likes":3,"metadata":{"p_key":"204228","p_author":"tomhunt","p_authorkey":"1006763","p_urlkey":"438843","p_title":"Writing my own simple game engine to use in a game jam, maybe","p_cat":"LDJam ","p_event":"LD55","p_time":"1711493665","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1006763","us_name":"tomhunt","us_username":"tomhunt","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":6763,"body":"It has been a while since I have done a Ludum Dare, a particularly long while since I have done a Ludum Dare solo, and a very long while since I have tried writing a game from the ground up in C\/C++ using only low-level libraries and some basic tools for creating art and audio for it. So I am thinking I might try just that a couple of weekends from now in Ludum Dare 55. (Assuming nothing pops up between now and then that would prevent me from participating).\n\nIn the meantime, I think I am going to start looking at SDL3 to see how well that would hold up and, if so, start building up some basic, game-agnostic engine code. I think that is within the rules, right?\n\nCould also be looking at what my art pipeline is going to look like for that weekend. If it's just going to be me, I can assume that I won't be capable of doing anything particularly complicated. I think just sticking to sprite graphics would really help in that regard. Ditto for music & sound effects. There are tools for all of these things. I should get an idea of what I can juggle within a weekend on my own.\n\nAnd also getting together some kind of engine, too! The next couple of weeks will be a good opportunity to take care of all the things that I would normally be relying on Unity or Godot for, or at least as much of that as I can code up on my own in a couple of weeks. :fingers_crossed: \n\n","comments":1,"comments-timestamp":"2024-04-16T07:59:36Z","created":"2024-03-26T22:37:20Z","files":[],"files-timestamp":0,"id":383081,"love":3,"love-timestamp":"2024-03-27T20:22:50Z","meta":[],"modified":"2024-04-16T07:59:36Z","name":"Writing my own simple game engine to use in a game jam, maybe","node-timestamp":"2024-03-26T22:54:25Z","parent":383079,"parents":[1,5,9,383062,383079],"path":"\/events\/ludum-dare\/55\/$383079\/writing-my-own-simple-game-engine-to-use-in-a-game-jam-maybe","published":"2024-03-26T22:54:25Z","scope":"public","slug":"writing-my-own-simple-game-engine-to-use-in-a-game-jam-maybe","subsubtype":"","subtype":"","type":"post","version":1193654},"node_metadata":{"n_key":"383081","n_urlkey":"438843","n_parent":"383079","n_path":"\/events\/ludum-dare\/55\/$383079\/writing-my-own-simple-game-engine-to-use-in-a-game-jam-maybe","n_slug":"writing-my-own-simple-game-engin","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6763","n_created":"1711492640","n_modified":"1713254376","n_version":"1193654","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/$383079\/writing-my-own-simple-game-engine-to-use-in-a-game-jam-maybe","text":"It has been a while since I have done a Ludum Dare, a particularly long while since I have done a Ludum Dare solo, and a very long while since I have tried writing a game from the ground up in C\/C++ using only low-level libraries and some basic tools for creating art and audio for it. So I am thinking I might try just that a couple of weekends from now in Ludum Dare 55. (Assuming nothing pops up between now and then that would prevent me from participating).\n\nIn the meantime, I think I am going to start looking at SDL3 to see how well that would hold up and, if so, start building up some basic, game-agnostic engine code. I think that is within the rules, right?\n\nCould also be looking at what my art pipeline is going to look like for that weekend. If it's just going to be me, I can assume that I won't be capable of doing anything particularly complicated. I think just sticking to sprite graphics would really help in that regard. Ditto for music & sound effects. There are tools for all of these things. I should get an idea of what I can juggle within a weekend on my own.\n\nAnd also getting together some kind of engine, too! The next couple of weeks will be a good opportunity to take care of all the things that I would normally be relying on Unity or Godot for, or at least as much of that as I can code up on my own in a couple of weeks. :fingers_crossed: \n\n","title":"Writing my own simple game engine to use in a game jam, maybe","wayback_source":[]}