{"author_link":"\/users\/danaesh","author_name":"Danaesh","author_uid":"danaesh","comments":[],"epoch":1711776518,"event":"LD55","format":"md","ldjam_node_id":383504,"likes":0,"metadata":{"p_key":"204267","p_author":"Danaesh","p_authorkey":"1382934","p_urlkey":"438993","p_title":"LUDUM DARE 55 \/\/ MY SUGGESTIONS","p_cat":"LDJam ","p_event":"LD55","p_time":"1711776518","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1382934","us_name":"Danaesh","us_username":"danaesh","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":382934,"body":"![resim_2024-03-30_082206031.png](\/\/\/raw\/6d7\/d5\/z\/609da.png)\n\n\u2022Vendor\n\n  I visioned that the developer made the player either make their character like a vendor, or just center a game around it. A tycoon, perhaps?\n\n\u2022Inn\n\n  A theme like early 2000's MMO's where you can gather up quests, maybe even give one!\n\n\u2022Background Interacting w\/ The Game\n\n  I don't think many games which has a blurred background has an interactive background system. But I believe that this theme could work in a number of ways: puzzle games, games where you know when the enemies are coming via the background, or just that you'd have to pick up objects from the background, who knows?\n\n","comments":0,"created":"2024-03-30T05:21:49Z","files":[],"files-timestamp":0,"id":383504,"love":0,"meta":[],"modified":"2024-03-30T05:28:38Z","name":"LUDUM DARE 55 \/\/ MY SUGGESTIONS","node-timestamp":"2024-03-30T05:28:38Z","parent":383275,"parents":[1,5,9,383062,383275],"path":"\/events\/ludum-dare\/55\/$383275\/ludum-dare-55-my-suggestions","published":"2024-03-30T05:28:38Z","scope":"public","slug":"ludum-dare-55-my-suggestions","subsubtype":"","subtype":"","type":"post","version":1194296},"node_metadata":{"n_key":"383504","n_urlkey":"438993","n_parent":"383275","n_path":"\/events\/ludum-dare\/55\/$383275\/ludum-dare-55-my-suggestions","n_slug":"ludum-dare-55-my-suggestions","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"382934","n_created":"1711776109","n_modified":"1711776518","n_version":"1194296","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/$383275\/ludum-dare-55-my-suggestions","text":"![resim_2024-03-30_082206031.png](\/\/\/raw\/6d7\/d5\/z\/609da.png)\n\n\u2022Vendor\n\n  I visioned that the developer made the player either make their character like a vendor, or just center a game around it. A tycoon, perhaps?\n\n\u2022Inn\n\n  A theme like early 2000's MMO's where you can gather up quests, maybe even give one!\n\n\u2022Background Interacting w\/ The Game\n\n  I don't think many games which has a blurred background has an interactive background system. But I believe that this theme could work in a number of ways: puzzle games, games where you know when the enemies are coming via the background, or just that you'd have to pick up objects from the background, who knows?\n\n","title":"LUDUM DARE 55 \/\/ MY SUGGESTIONS","wayback_source":[]}