{"author_name":"Red Ring Rico","cat":"LD #32","comments":[],"epoch":1429306440,"likes":0,"metadata":{"p_key":"20441","p_author":"Red Ring Rico","p_authorkey":"22447","p_urlkey":"55777","p_title":"I will most likely be in","p_cat":"LD #32","p_event":"LD32","p_time":"1429306440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"22447","us_name":"Red Ring Rico","us_username":"red-ring-rico","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>At the moment, I&#8217;m kind of busy with two projects, but I may be able to make some time for this weekend.<\/p>\n <p>&nbsp;<\/p>\n <p>If I participate, the project will be hosted on GitHub, <a title=\"Red Ring Rico's GitHub Ludum Dare #32 repository\" href=\"https:\/\/www.github.com\/RedRingRico\/LD-32.git\" target=\"_blank\">here<\/a>.\u00a0 Until the competition starts, I&#8217;ll be adding some code that will be testing rendering, input, and audio.<\/p>\n <p>&nbsp;<\/p>\n <p>Tools I will use:<\/p>\n <p>GCC &#8211; C++ compiler<\/p>\n <p>gVim &#8211; Text editor<\/p>\n <p>GIMP &#8211; Image manipulation<\/p>\n <p>Blender &#8211; Any 3D assets will be made with Blender<\/p>\n <p>Libraries: SDL, OpenAL, OpenGL<\/p>\n <p>LMMS &#8211; Audio creation<\/p>\n <p>Audacity &#8211; Audio editing<\/p>\n <p>&nbsp;<\/p>\n <p>Windows and Linux are my target platforms.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld32\/\" rel=\"tag\">ld32<\/a><\/p>","time":"April 17th, 2015 4:34 pm","title":"I will most likely be in"}