3 new Python tools

In advance of the jam, I've released 3 new Python modules for game development workflows. All of these are aimed at making it easy to automate the ingestion of assets into your engine. Of course they work seamlessly with a Python workflow, but the output is designed to be agnostic enough to fit into any engine.

aseprite-reader is a module for reading and rendering Aseprite files. I use it to automate my art workflow so that I don't have to manually export anything.

sprak is a sprite packer that generates texture atlases from PNG and Aseprite files. It outputs a PNG atlas and JSON file with information on the packed sprites.

bont is a ttf-to-bitmap-font generator. Very similar to sprak, but for text.

These tools save me a ton of time when iterating on my game projects. Feel free to check them out, or steal bits and pieces of them for your own workflows!