{"author_link":"\/users\/manicthenobody","author_name":"manicthenobody","author_uid":"manicthenobody","comments":[],"epoch":1712959511,"event":"LD55","format":"md","ldjam_node_id":388696,"likes":3,"metadata":{"p_key":"204630","p_author":"manicthenobody","p_authorkey":"1011780","p_urlkey":"440368","p_title":"I'm in, yet again","p_cat":"LDJam ","p_event":"LD55","p_time":"1712959511","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1011780","us_name":"manicthenobody","us_username":"manicthenobody","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":11780,"body":"Twelve years after releasing my seminal classic \"Robosharkcannon's Day Off\" in what I remember being my first Ludum Dare (#20something, I think), I'm still consistently challenging myself to use a new technology or language for each jam as often as I can. \n\nThis challenge has often resulted in my failing to complete my game in time. Let's see if this year will be any different as I commit to making this jam my first project using the all new (to me) Godot 4 engine! :tada: \n\nCheck me out over on [twitch](https:\/\/twitch.tv\/manicthenobody) if I manage to make time to stream this weekend.","comments":0,"created":"2024-04-12T21:59:28Z","files":[],"files-timestamp":0,"id":388696,"love":3,"love-timestamp":"2024-04-13T00:03:44Z","meta":[],"modified":"2024-04-13T00:03:44Z","name":"I'm in, yet again","node-timestamp":"2024-04-12T22:06:21Z","parent":387798,"parents":[1,5,9,383062,387798],"path":"\/events\/ludum-dare\/55\/stay-away-from-the-summoner\/im-in-yet-again","published":"2024-04-12T22:05:11Z","scope":"public","slug":"im-in-yet-again","subsubtype":"","subtype":"","type":"post","version":1201883},"node_metadata":{"n_key":"388696","n_urlkey":"440368","n_parent":"387798","n_path":"\/events\/ludum-dare\/55\/stay-away-from-the-summoner\/im-in-yet-again","n_slug":"im-in-yet-again","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11780","n_created":"1712959168","n_modified":"1712966624","n_version":"1201883","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/stay-away-from-the-summoner\/im-in-yet-again","text":"Twelve years after releasing my seminal classic \"Robosharkcannon's Day Off\" in what I remember being my first Ludum Dare (#20something, I think), I'm still consistently challenging myself to use a new technology or language for each jam as often as I can. \n\nThis challenge has often resulted in my failing to complete my game in time. Let's see if this year will be any different as I commit to making this jam my first project using the all new (to me) Godot 4 engine! :tada: \n\nCheck me out over on [twitch](https:\/\/twitch.tv\/manicthenobody) if I manage to make time to stream this weekend.","title":"I'm in, yet again","wayback_source":[]}