{"author_name":"sigfig","cat":"LD #32","comments":[],"epoch":1429303860,"likes":0,"metadata":{"p_key":"20467","p_author":"sigfig","p_authorkey":"21797","p_urlkey":"55803","p_title":"oops, relapsed on graphics","p_cat":"LD #32","p_event":"LD32","p_time":"1429303860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21797","us_name":"sigfig","us_username":"sigfig","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>i was intending to take a break from gamedev stuff for the next few months but now i&#8217;ve got an oculus plugged into a mba and partial haskell bindings for libovr. this could end very badly for me. normally i do 3d art in a team but this time i&#8217;m working alone and doing generated content only. the real demoscene experience<\/p>\n <p>tools! i&#8217;m using haskell+sdl+gl+libovr and very little else. i&#8217;ll probably pick up ftgl somewhere along the way, but i&#8217;m hoping to spend most of my time working in shaders. i&#8217;ve got unity\/blender ready as a backup incase i break things too much<\/p>","time":"April 17th, 2015 3:51 pm","title":"oops, relapsed on graphics"}