{"author_link":"\/users\/spiralhalo","author_name":"spiralhalo","author_uid":"spiralhalo","comments":[],"epoch":1712969133,"event":"LD55","format":"md","ldjam_node_id":389108,"likes":15,"metadata":{"p_key":"204672","p_author":"spiralhalo","p_authorkey":"1204080","p_urlkey":"440470","p_title":"I'm in!","p_cat":"LDJam ","p_event":"LD55","p_time":"1712969133","p_likes":"15","p_comments":"0","p_status":"WAYBACK","us_key":"1204080","us_name":"spiralhalo","us_username":"spiralhalo","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":204080,"body":"I don't know if these \"I'm in\" posts are required, but if there is such thing as a Post-mortem, it'd be nice to have something the opposite of it that I can look back at when I finished the jam.\n\nSo this will be my 2nd LD Jam participation. The first one was LD 46, 3 years ago, where we made a little game called flamaraderie (The lowercase \"f\" is a stylistic choice). I was the artist and animator. I think I did pretty well at limiting myself considering the time, but looking back I could probably do an extra layer of polishing.\n\nFor this jam I won't be having that concern though, as the art will be handled by a dear friend, at least that's the plan. I will instead be handling coding and production, using Godot Engine instead of Unity this time. And as the self-proclaimed producer I will see what it's like to handle to product post-jam, market it, and talk about it as it was all handled by blu before!\n\n### My Goals for LD 55 Jam:\n- Using Godot Engine to create a finished game\n- Try to use all original or highly derivative assets for our game\n- Learn a bit more leadership and game production\n- Learn to use organization tools in Jam production, such as Notion\n- Find the balance between polish and practicality\n- As a producer, bring out the best out of our team without burning ourselves out\n- Talk about my game a lot after the jam\n\nGood luck to all of us! See you in submission day!","comments":0,"created":"2024-04-13T00:41:42Z","files":[],"files-timestamp":0,"id":389108,"love":15,"love-timestamp":"2024-04-15T20:24:45Z","meta":[],"modified":"2024-04-15T20:24:45Z","name":"I'm in!","node-timestamp":"2024-04-13T00:45:33Z","parent":385477,"parents":[1,5,9,383062,385477],"path":"\/events\/ludum-dare\/55\/nightlife-necromancer\/im-in","published":"2024-04-13T00:45:33Z","scope":"public","slug":"im-in","subsubtype":"","subtype":"","type":"post","version":1202511},"node_metadata":{"n_key":"389108","n_urlkey":"440470","n_parent":"385477","n_path":"\/events\/ludum-dare\/55\/nightlife-necromancer\/im-in","n_slug":"im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"204080","n_created":"1712968902","n_modified":"1713212685","n_version":"1202511","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/nightlife-necromancer\/im-in","text":"I don't know if these \"I'm in\" posts are required, but if there is such thing as a Post-mortem, it'd be nice to have something the opposite of it that I can look back at when I finished the jam.\n\nSo this will be my 2nd LD Jam participation. The first one was LD 46, 3 years ago, where we made a little game called flamaraderie (The lowercase \"f\" is a stylistic choice). I was the artist and animator. I think I did pretty well at limiting myself considering the time, but looking back I could probably do an extra layer of polishing.\n\nFor this jam I won't be having that concern though, as the art will be handled by a dear friend, at least that's the plan. I will instead be handling coding and production, using Godot Engine instead of Unity this time. And as the self-proclaimed producer I will see what it's like to handle to product post-jam, market it, and talk about it as it was all handled by blu before!\n\n### My Goals for LD 55 Jam:\n- Using Godot Engine to create a finished game\n- Try to use all original or highly derivative assets for our game\n- Learn a bit more leadership and game production\n- Learn to use organization tools in Jam production, such as Notion\n- Find the balance between polish and practicality\n- As a producer, bring out the best out of our team without burning ourselves out\n- Talk about my game a lot after the jam\n\nGood luck to all of us! See you in submission day!","title":"I'm in!","wayback_source":[]}