{"author_link":"\/users\/crocidb","author_name":"CrociDB","author_uid":"crocidb","comments":[],"epoch":1713002095,"event":"LD55","format":"md","ldjam_node_id":389790,"likes":15,"metadata":{"p_key":"204794","p_author":"CrociDB","p_authorkey":"1010447","p_urlkey":"440712","p_title":"Finally starting","p_cat":"LDJam ","p_event":"LD55","p_time":"1713002095","p_likes":"15","p_comments":"0","p_status":"WAYBACK","us_key":"1010447","us_name":"CrociDB","us_username":"crocidb","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":10447,"body":"I had a good night of sleep and now I'm finally starting this.\n\n![How the game is looking now](\/\/\/raw\/fc8\/2\/z\/60e7c.png)\n\nI had an idea of a puzzle game, where the top-down player needs to leave the level, but the exit will usually be protected by a door. The way to open the door is stand on buttons in the level, and there'll be more than one per level. Then the player will be able to summon a clone of itself and you can only control the last clone summoned, when that version dies you control the last one before. I still need to design other mechanics that work with it and design interesting levels. But I started programming already.\n\nI'm using **TIC-80** and coding in **Fennel** (gotta love LISPs).\n\n![My desk and my Fennel](\/\/\/raw\/fc8\/2\/z\/60e82.jpg)\n\nAnd I'm also wearing a fitting attire.\n\n![attire.jpg](\/\/\/raw\/fc8\/2\/z\/60e83.jpg)\n\nGood compo everyone!","comments":0,"created":"2024-04-13T09:27:07Z","files":[],"files-timestamp":0,"id":389790,"love":15,"love-timestamp":"2024-04-13T15:17:18Z","meta":[],"modified":"2024-04-13T15:17:18Z","name":"Finally starting","node-timestamp":"2024-04-13T09:55:38Z","parent":384224,"parents":[1,5,9,383062,384224],"path":"\/events\/ludum-dare\/55\/clone-stacking\/finally-starting","published":"2024-04-13T09:54:55Z","scope":"public","slug":"finally-starting","subsubtype":"","subtype":"","type":"post","version":1203701},"node_metadata":{"n_key":"389790","n_urlkey":"440712","n_parent":"384224","n_path":"\/events\/ludum-dare\/55\/clone-stacking\/finally-starting","n_slug":"finally-starting","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10447","n_created":"1713000427","n_modified":"1713021438","n_version":"1203701","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/clone-stacking\/finally-starting","text":"I had a good night of sleep and now I'm finally starting this.\n\n![How the game is looking now](\/\/\/raw\/fc8\/2\/z\/60e7c.png)\n\nI had an idea of a puzzle game, where the top-down player needs to leave the level, but the exit will usually be protected by a door. The way to open the door is stand on buttons in the level, and there'll be more than one per level. Then the player will be able to summon a clone of itself and you can only control the last clone summoned, when that version dies you control the last one before. I still need to design other mechanics that work with it and design interesting levels. But I started programming already.\n\nI'm using **TIC-80** and coding in **Fennel** (gotta love LISPs).\n\n![My desk and my Fennel](\/\/\/raw\/fc8\/2\/z\/60e82.jpg)\n\nAnd I'm also wearing a fitting attire.\n\n![attire.jpg](\/\/\/raw\/fc8\/2\/z\/60e83.jpg)\n\nGood compo everyone!","title":"Finally starting","wayback_source":[]}