{"author_link":"\/users\/pickens-inc","author_name":"pickens-inc","author_uid":"pickens-inc","comments":[],"epoch":1713012091,"event":"LD55","format":"md","ldjam_node_id":389936,"likes":20,"metadata":{"p_key":"204827","p_author":"pickens-inc","p_authorkey":"1003908","p_urlkey":"440777","p_title":"Good afternoon, from a hatless, horrifying wizard!","p_cat":"LDJam ","p_event":"LD55","p_time":"1713012091","p_likes":"20","p_comments":"0","p_status":"WAYBACK","us_key":"1003908","us_name":"pickens-inc","us_username":"pickens-inc","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":5,"author":3908,"body":"We have begun work, and given neither of us are animators, we're resorting to a rather unique method of animation for our wizard. In the meantime, I've intergrated GAS into the project and am working on the beginnings of the basic combat, before I'll move on to the key unique mechanic the game (and the theme!) revolves around.\n\nWe deliberated for a while on different settings given the theme, but in the end, given our combined expertise of action gameplay systems and VFX, spellslinging wizardy madness just seemed too appealing to ignore. So hell yeah! See you in a while with more progress!\n\n![Gif_215-ezgif.com-optimize.gif](\/\/\/raw\/44f\/z\/60ec8.gif)","comments":1,"comments-timestamp":"2024-04-13T12:59:19Z","created":"2024-04-13T12:34:49Z","files":[],"files-timestamp":0,"id":389936,"love":20,"love-timestamp":"2024-04-13T19:53:28Z","meta":[],"modified":"2024-04-13T19:53:28Z","name":"Good afternoon, from a hatless, horrifying wizard!","node-timestamp":"2024-04-13T12:41:31Z","parent":385336,"parents":[1,5,9,383062,385336],"path":"\/events\/ludum-dare\/55\/necrowizardry\/good-afternoon-from-a-hatless-horrifying-wizard","published":"2024-04-13T12:41:31Z","scope":"public","slug":"good-afternoon-from-a-hatless-horrifying-wizard","subsubtype":"","subtype":"","type":"post","version":1203985},"node_metadata":{"n_key":"389936","n_urlkey":"440777","n_parent":"385336","n_path":"\/events\/ludum-dare\/55\/necrowizardry\/good-afternoon-from-a-hatless-horrifying-wizard","n_slug":"good-afternoon-from-a-hatless-ho","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3908","n_created":"1713011689","n_modified":"1713038008","n_version":"1203985","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/necrowizardry\/good-afternoon-from-a-hatless-horrifying-wizard","text":"We have begun work, and given neither of us are animators, we're resorting to a rather unique method of animation for our wizard. In the meantime, I've intergrated GAS into the project and am working on the beginnings of the basic combat, before I'll move on to the key unique mechanic the game (and the theme!) revolves around.\n\nWe deliberated for a while on different settings given the theme, but in the end, given our combined expertise of action gameplay systems and VFX, spellslinging wizardy madness just seemed too appealing to ignore. So hell yeah! See you in a while with more progress!\n\n![Gif_215-ezgif.com-optimize.gif](\/\/\/raw\/44f\/z\/60ec8.gif)","title":"Good afternoon, from a hatless, horrifying wizard!","wayback_source":[]}