{"author_link":"\/users\/boltkey","author_name":"BoltKey","author_uid":"boltkey","comments":[],"epoch":1713024660,"event":"LD55","format":"md","ldjam_node_id":390101,"likes":2,"metadata":{"p_key":"204870","p_author":"BoltKey","p_authorkey":"1001169","p_urlkey":"440847","p_title":"Happy with core mechanics","p_cat":"LDJam ","p_event":"LD55","p_time":"1713024660","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1001169","us_name":"BoltKey","us_username":"boltkey","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":11,"author":1169,"body":"In my deckbuilding game, you can either keep, play or summon a card. Summoning a card removes it from your deck, giving you its effect permanently, but it is quite expensive. You can also keep a card in your hand for later when you have better use for it, but it costs you 1 coin per turn.\n\nYou have two main ways of using coins: to buy new cards into your deck, or summoning your cards. Balancing these two aspects is a key to victory.\n\nOne of your objectives is defeating monsters that give you victory points, but you need swordsmen (or a lot of money) to banish them.\n\nhttps:\/\/youtu.be\/qGg_eTGlVwk\n\nThe game is starting to be playable. The next step is designing the cards (which are exported from a Google Sheet), to make the game balanced, challenging and fun!\n\nReally starting to like the direction of this.\n\nGood luck everyone!","comments":0,"created":"2024-04-13T16:03:52Z","files":[],"files-timestamp":0,"id":390101,"love":2,"love-timestamp":"2024-04-13T17:16:15Z","meta":[],"modified":"2024-04-13T17:16:15Z","name":"Happy with core mechanics","node-timestamp":"2024-04-13T16:11:00Z","parent":384132,"parents":[1,5,9,383062,384132],"path":"\/events\/ludum-dare\/55\/iiii\/happy-with-core-mechanics","published":"2024-04-13T16:11:00Z","scope":"public","slug":"happy-with-core-mechanics","subsubtype":"","subtype":"","type":"post","version":1204343},"node_metadata":{"n_key":"390101","n_urlkey":"440847","n_parent":"384132","n_path":"\/events\/ludum-dare\/55\/iiii\/happy-with-core-mechanics","n_slug":"happy-with-core-mechanics","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1169","n_created":"1713024232","n_modified":"1713028575","n_version":"1204343","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/iiii\/happy-with-core-mechanics","text":"In my deckbuilding game, you can either keep, play or summon a card. Summoning a card removes it from your deck, giving you its effect permanently, but it is quite expensive. You can also keep a card in your hand for later when you have better use for it, but it costs you 1 coin per turn.\n\nYou have two main ways of using coins: to buy new cards into your deck, or summoning your cards. Balancing these two aspects is a key to victory.\n\nOne of your objectives is defeating monsters that give you victory points, but you need swordsmen (or a lot of money) to banish them.\n\nhttps:\/\/youtu.be\/qGg_eTGlVwk\n\nThe game is starting to be playable. The next step is designing the cards (which are exported from a Google Sheet), to make the game balanced, challenging and fun!\n\nReally starting to like the direction of this.\n\nGood luck everyone!","title":"Happy with core mechanics","wayback_source":[]}