Getting somewhere, finally
I was kinda bummed when I saw the theme as it was probably my least favourite of all the finalists. Took me a while to come up with an idea, although it probably isn't the most creative. Then again, what else but demons can you summon in a game? I sure wasn't going to make a game about going to court.
Anyway, Demonic Dominion (working title) is a roguelite set in a world that has already ended. Infernal powers have taken over, and the last human survivors have retreated into a dungeon.
You have been tasked with defeating them. You are not a fighter yourself, but instead you invoke demons to slay the humans. Every death rewards you with a soul that you can use to summon more infernal minions to do the overlords bidding.
There will be different demons with strenghts and weaknesses to match the variety of enemies you will encounter. You can find different enchanted pieces of equipment to upgrade your abilities, which will usually be lost when defeated. Certain pieces can be brought back though, making you stronger from the start until you manage to beat the game.
I got the basic spawning mechanics, basic combat and, most important, basic dungeon generation going. Let's see how much detail I manage to get into the game until deadline.
Warning, programmer art:
