{"author_link":"\/users\/robonaut121","author_name":"Robonaut121","author_uid":"robonaut121","comments":[],"epoch":1713042774,"event":"LD55","format":"md","ldjam_node_id":390348,"likes":5,"metadata":{"p_key":"204960","p_author":"Robonaut121","p_authorkey":"1166770","p_urlkey":"440967","p_title":"I am a slow person :')","p_cat":"LDJam ","p_event":"LD55","p_time":"1713042774","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1166770","us_name":"Robonaut121","us_username":"robonaut121","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":166770,"body":"Been almost a year since I actually did game development (or at least it feels like that idk) and I'm really struggling to get back into it. I tried using Godot for two jams after the Unity... incident... but I found myself doing literally zero work throughout those jams. I was so overwhelmed with learning something new my silly brain figured the easier option was just not to try at all. So I guess it's back to Unity for me so I can ease myself back into gamedev :\/\/\/\/\/\/\n\nStill though, I progressed remarkably slowly. I spent hours doing nothing, but then I started listening to The Messenger's soundtrack (it's so good probably one of my favourite OSTs tbh) like I did during a lot of previous jams and I finally started getting stuff done. Today I learned I literally cannot work on development without playing intense music so I can be distracted by how good it it instead of other random things on the internet :)\n\nMy idea is basically a bullet-hell(ish, don't know if can I can design complex bullet patterns well) shmup where you can't attack, only summon enviornmental hazards from within the dungeon to defeat your foes. By the end of today, I have a comically barebones implementation of movement and one slamming-wall hazard:\n\n![BasicStuff.gif](\/\/\/raw\/27b\/82\/z\/60fb5.gif)\n\nBut hey, at least I'm fun with development for the first time in a while :3","comments":0,"created":"2024-04-13T20:58:25Z","files":[],"files-timestamp":0,"id":390348,"love":5,"love-timestamp":"2024-04-13T22:26:38Z","meta":[],"modified":"2024-04-13T22:26:38Z","name":"I am a slow person :')","node-timestamp":"2024-04-13T21:12:54Z","parent":385941,"parents":[1,5,9,383062,385941],"path":"\/events\/ludum-dare\/55\/$385941\/i-am-a-slow-person","published":"2024-04-13T21:12:54Z","scope":"public","slug":"i-am-a-slow-person","subsubtype":"","subtype":"","type":"post","version":1204935},"node_metadata":{"n_key":"390348","n_urlkey":"440967","n_parent":"385941","n_path":"\/events\/ludum-dare\/55\/$385941\/i-am-a-slow-person","n_slug":"i-am-a-slow-person","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"166770","n_created":"1713041905","n_modified":"1713047198","n_version":"1204935","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/$385941\/i-am-a-slow-person","text":"Been almost a year since I actually did game development (or at least it feels like that idk) and I'm really struggling to get back into it. I tried using Godot for two jams after the Unity... incident... but I found myself doing literally zero work throughout those jams. I was so overwhelmed with learning something new my silly brain figured the easier option was just not to try at all. So I guess it's back to Unity for me so I can ease myself back into gamedev :\/\/\/\/\/\/\n\nStill though, I progressed remarkably slowly. I spent hours doing nothing, but then I started listening to The Messenger's soundtrack (it's so good probably one of my favourite OSTs tbh) like I did during a lot of previous jams and I finally started getting stuff done. Today I learned I literally cannot work on development without playing intense music so I can be distracted by how good it it instead of other random things on the internet :)\n\nMy idea is basically a bullet-hell(ish, don't know if can I can design complex bullet patterns well) shmup where you can't attack, only summon enviornmental hazards from within the dungeon to defeat your foes. By the end of today, I have a comically barebones implementation of movement and one slamming-wall hazard:\n\n![BasicStuff.gif](\/\/\/raw\/27b\/82\/z\/60fb5.gif)\n\nBut hey, at least I'm fun with development for the first time in a while :3","title":"I am a slow person :')","wayback_source":[]}