{"author_link":"\/users\/crocidb","author_name":"CrociDB","author_uid":"crocidb","comments":[],"epoch":1713043386,"event":"LD55","format":"md","ldjam_node_id":390363,"likes":6,"metadata":{"p_key":"204968","p_author":"CrociDB","p_authorkey":"1010447","p_urlkey":"440976","p_title":"wrapping up the first day","p_cat":"LDJam ","p_event":"LD55","p_time":"1713043386","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1010447","us_name":"CrociDB","us_username":"crocidb","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":10447,"body":"I'm wrapping up the first day. It's been quite long, but I think I did a lot less than I wanted. I'm questioning my picking of Fennel for this one, I'm not applying any LISP per se, but making it the lua way with more complications. Anyway, here's what I have so far:\n\n![clonestacking2.gif](\/\/\/raw\/fc8\/2\/z\/60fbc.gif)\n\nAll the player movement and clone-summoning mechanics. Next is:\n\n - button\/door mechanic\n - level flow (game over, next level, restart)\n - music: i've been adding sfx to everything but I got no music yet\n - tutorial \/ intro screen\n - particle system for feedback\n - graphic improvements: i want to redo some of the sprites and change some colors","comments":0,"created":"2024-04-13T21:16:30Z","files":[],"files-timestamp":0,"id":390363,"love":6,"love-timestamp":"2024-04-13T22:40:36Z","meta":[],"modified":"2024-04-13T22:40:36Z","name":"wrapping up the first day","node-timestamp":"2024-04-13T21:24:02Z","parent":384224,"parents":[1,5,9,383062,384224],"path":"\/events\/ludum-dare\/55\/clone-stacking\/wrapping-up-the-first-day","published":"2024-04-13T21:23:06Z","scope":"public","slug":"wrapping-up-the-first-day","subsubtype":"","subtype":"","type":"post","version":1204956},"node_metadata":{"n_key":"390363","n_urlkey":"440976","n_parent":"384224","n_path":"\/events\/ludum-dare\/55\/clone-stacking\/wrapping-up-the-first-day","n_slug":"wrapping-up-the-first-day","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10447","n_created":"1713042990","n_modified":"1713048036","n_version":"1204956","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/clone-stacking\/wrapping-up-the-first-day","text":"I'm wrapping up the first day. It's been quite long, but I think I did a lot less than I wanted. I'm questioning my picking of Fennel for this one, I'm not applying any LISP per se, but making it the lua way with more complications. Anyway, here's what I have so far:\n\n![clonestacking2.gif](\/\/\/raw\/fc8\/2\/z\/60fbc.gif)\n\nAll the player movement and clone-summoning mechanics. Next is:\n\n - button\/door mechanic\n - level flow (game over, next level, restart)\n - music: i've been adding sfx to everything but I got no music yet\n - tutorial \/ intro screen\n - particle system for feedback\n - graphic improvements: i want to redo some of the sprites and change some colors","title":"wrapping up the first day","wayback_source":[]}