{"author_link":"\/users\/pixel-studios","author_name":"Pixel Studios","author_uid":"pixel-studios","comments":[],"epoch":1713085789,"event":"LD55","format":"md","ldjam_node_id":390669,"likes":0,"metadata":{"p_key":"205114","p_author":"Pixel Studios","p_authorkey":"1384829","p_urlkey":"441161","p_title":"Day 2 - Map & Bug Fixes","p_cat":"LDJam ","p_event":"LD55","p_time":"1713085789","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1384829","us_name":"LDJam user 384829","us_username":"384829","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":384829,"body":"So, with Day 2 almost over, I've worked on Beansters a bit. I fixed a little bug in the fighting system, allowing players to attack\/heal as many times as they want. I also got to work on the map, and other little things for the fighting mechanic. Now since my last post didn't have any gameplay photos\/gifs\/videos or whatnot, I decided to add TWO here - one of movement and one of a battle. Here you go:![movement.gif](\/\/\/raw\/d3f\/d5\/z\/61104.gif)![battle.gif](\/\/\/raw\/d3f\/d5\/z\/61105.gif)","comments":0,"created":"2024-04-14T08:39:22Z","files":[],"files-timestamp":0,"id":390669,"love":0,"meta":[],"modified":"2024-04-14T09:09:49Z","name":"Day 2 - Map & Bug Fixes","node-timestamp":"2024-04-14T09:09:49Z","parent":384834,"parents":[1,5,9,383062,384834],"path":"\/events\/ludum-dare\/55\/beansters\/day-2-map-bug-fixes","published":"2024-04-14T09:09:49Z","scope":"public","slug":"day-2-map-bug-fixes","subsubtype":"","subtype":"","type":"post","version":1205887},"node_metadata":{"n_key":"390669","n_urlkey":"441161","n_parent":"384834","n_path":"\/events\/ludum-dare\/55\/beansters\/day-2-map-bug-fixes","n_slug":"day-2-map-bug-fixes","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"384829","n_created":"1713083962","n_modified":"1713085789","n_version":"1205887","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/beansters\/day-2-map-bug-fixes","text":"So, with Day 2 almost over, I've worked on Beansters a bit. I fixed a little bug in the fighting system, allowing players to attack\/heal as many times as they want. I also got to work on the map, and other little things for the fighting mechanic. Now since my last post didn't have any gameplay photos\/gifs\/videos or whatnot, I decided to add TWO here - one of movement and one of a battle. Here you go:![movement.gif](\/\/\/raw\/d3f\/d5\/z\/61104.gif)![battle.gif](\/\/\/raw\/d3f\/d5\/z\/61105.gif)","title":"Day 2 - Map & Bug Fixes","wayback_source":[]}