{"author_link": "/users/perrin", "author_name": "Perrin", "author_uid": "perrin", "comments": [], "epoch": 1713129108, "event": "LD55", "format": "md", "ldjam_node_id": 391181, "likes": 2, "metadata": {"p_key": "205283", "p_author": "Perrin", "p_authorkey": "1189270", "p_urlkey": "441423", "p_title": "Day 2 - Not as bad it looks...", "p_cat": "LDJam ", "p_event": "LD55", "p_time": "1713129108", "p_likes": "2", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1189270", "us_name": "LDJam user 189270", "us_username": "189270", "event_start": "1712966400", "event_key": "120", "event_name": "Ludum Dare 55"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD55", "removed_author": false}, "_superparent": 383062, "_trust": 1, "author": 189270, "body": "So I'm really happy with day 2 progress, even though this screenshot looks ROUGH as hell:\n\n![Screenshot.png](///raw/653/e2/z/61474.png)\n\nI'm still working on my \"turn-based real-time strategy game\" hybrid thing. Yesterday I got the core functionality working, today I had to build a lot of additional RTS mechanics to give the game even as an MVP enough depth for the player to need to make interesting choices.\n\nSo now we have resource gathering, a variety of player and enemy types and the need for base building to unlock units and spawn near them.\n\nThere is three main things I need to do tomorrow to make this a shippable game:\n- Path-finding - Right now things just float over each other but thankfully I have a pretty hacky brute force method to fix this without spending the whole day on it\n- Scenario design - At the moment it's just a bunch of test objects and I'm testing the interactions between them. Tomorrow I need to turn this into a single interesting scenario to explore the mechanics I've built. I've got notes on what I need to do.\n- Graphics - It's all been placeholder up until now but I'm going to be using Oryx' 16-bit Scifi pack to make this look appealing.\n\nI think that's all achiveable with one more day and if I get those three done I've got a wishlist beyond that.\n", "comments": 0, "created": "2024-04-14T21:05:48Z", "files": [], "files-timestamp": 0, "id": 391181, "love": 2, "love-timestamp": "2024-04-14T21:33:38Z", "meta": [], "modified": "2024-04-14T21:33:38Z", "name": "Day 2 - Not as bad it looks...", "node-timestamp": "2024-04-14T21:11:48Z", "parent": 385151, "parents": [1, 5, 9, 383062, 385151], "path": "/events/ludum-dare/55/$385151/day-2-not-as-bad-it-looks", "published": "2024-04-14T21:11:48Z", "scope": "public", "slug": "day-2-not-as-bad-it-looks", "subsubtype": "", "subtype": "", "type": "post", "version": 1208194}, "node_metadata": {"n_key": "391181", "n_urlkey": "441423", "n_parent": "385151", "n_path": "/events/ludum-dare/55/$385151/day-2-not-as-bad-it-looks", "n_slug": "day-2-not-as-bad-it-looks", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "189270", "n_created": "1713128748", "n_modified": "1713130418", "n_version": "1208194", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/55/$385151/day-2-not-as-bad-it-looks", "text": "So I'm really happy with day 2 progress, even though this screenshot looks ROUGH as hell:\n\n![Screenshot.png](///raw/653/e2/z/61474.png)\n\nI'm still working on my \"turn-based real-time strategy game\" hybrid thing. Yesterday I got the core functionality working, today I had to build a lot of additional RTS mechanics to give the game even as an MVP enough depth for the player to need to make interesting choices.\n\nSo now we have resource gathering, a variety of player and enemy types and the need for base building to unlock units and spawn near them.\n\nThere is three main things I need to do tomorrow to make this a shippable game:\n- Path-finding - Right now things just float over each other but thankfully I have a pretty hacky brute force method to fix this without spending the whole day on it\n- Scenario design - At the moment it's just a bunch of test objects and I'm testing the interactions between them. Tomorrow I need to turn this into a single interesting scenario to explore the mechanics I've built. I've got notes on what I need to do.\n- Graphics - It's all been placeholder up until now but I'm going to be using Oryx' 16-bit Scifi pack to make this look appealing.\n\nI think that's all achiveable with one more day and if I get those three done I've got a wishlist beyond that.\n", "title": "Day 2 - Not as bad it looks...", "wayback_source": []}