Oof

I wanted a cool demon - so I thought it would be nice to make something that is far from conventional - I wanted something non-euclidean and in the best case high dimensional. The closest thing I came up with was a "3D" fractal - so I implemented a raymarching renderer inside a fullscreen shader so that I can render fractals that can be depth tested with the rest of the geometry etc. - It works (It is hungry though but I still get >200FPS while the fractal is fully in frame).
But I think I need something different for this game :D soooo maybe I lost a few hours but I will definetly find another project where a raymarcher comes in handy.
