Day 2/3 wrap-up
The birds sing, the golden hour arrives, and we're finally concluding our second 24-hour out of three.
As our pieces of work accumulate, this turns out to be a hard puzzle for us, but we think if we manage to find a way, it will be tremendously rewarding — isn't game design a puzzle game itself?
Each one of us has brought at least one specific point into the design that contributes to its originality — a set of intricate puzzles, an audacious visual style, a bold attempt at designing an artistic puzzle selection screen… Yet when everything comes together, incompatibilities arise: this is just what happens in many, if not all, design tasks. How does Matisse-style decoration and composition fit onto a grid-cells puzzle game, where all elements need to stay distinct and identifiable? That might well be an inspiring problem no one has tackled before, and we think we've spotted some glittering gems around this inquiry.



It's the norm in jams to narrow down the scope, but this time we set out to explore a lot, and are finding it very pleasurable. We try not to be overwhelmed by the remaining work ahead, and as always, are looking forward to tomorrow's home cooking!