{"author_link":"\/users\/xoreaxeax","author_name":"XOREAXEAX","author_uid":"xoreaxeax","comments":[],"epoch":1713177772,"event":"LD55","format":"md","ldjam_node_id":391623,"likes":24,"metadata":{"p_key":"205437","p_author":"XOREAXEAX","p_authorkey":"1242639","p_urlkey":"441687","p_title":"A new demon","p_cat":"LDJam ","p_event":"LD55","p_time":"1713177772","p_likes":"24","p_comments":"0","p_status":"WAYBACK","us_key":"1242639","us_name":"XOREAXEAX","us_username":"xoreaxeax","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":5,"author":242639,"body":"![walking - Kopie.gif](\/\/\/raw\/fc3\/b3\/z\/61b33.gif)\nFirst \"steps\" towards the new demon with procedural animation.\nI built a \"FABRIK\"-style solver to animate the legs, this makes the updates very efficient. The worst case would one update pass over 8 positions per phyics frame.","comments":1,"comments-timestamp":"2024-04-15T10:46:46Z","created":"2024-04-15T10:37:00Z","files":[],"files-timestamp":0,"id":391623,"love":24,"love-timestamp":"2024-04-15T20:49:30Z","meta":[],"modified":"2024-04-15T20:49:30Z","name":"A new demon","node-timestamp":"2024-04-15T10:42:52Z","parent":383940,"parents":[1,5,9,383062,383940],"path":"\/events\/ludum-dare\/55\/morth-obscurum\/a-new-demon","published":"2024-04-15T10:42:52Z","scope":"public","slug":"a-new-demon","subsubtype":"","subtype":"","type":"post","version":1211970},"node_metadata":{"n_key":"391623","n_urlkey":"441687","n_parent":"383940","n_path":"\/events\/ludum-dare\/55\/morth-obscurum\/a-new-demon","n_slug":"a-new-demon","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"242639","n_created":"1713177420","n_modified":"1713214170","n_version":"1211970","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/morth-obscurum\/a-new-demon","text":"![walking - Kopie.gif](\/\/\/raw\/fc3\/b3\/z\/61b33.gif)\nFirst \"steps\" towards the new demon with procedural animation.\nI built a \"FABRIK\"-style solver to animate the legs, this makes the updates very efficient. The worst case would one update pass over 8 positions per phyics frame.","title":"A new demon","wayback_source":[]}