{"author_link":"\/users\/co5monaut","author_name":"CO5MONAUT","author_uid":"co5monaut","comments":[],"epoch":1713189276,"event":"LD55","format":"md","ldjam_node_id":391715,"likes":9,"metadata":{"p_key":"205465","p_author":"CO5MONAUT","p_authorkey":"1313760","p_urlkey":"441728","p_title":"My First Compo","p_cat":"LDJam ","p_event":"LD55","p_time":"1713189276","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1313760","us_name":"CO5MONAUT","us_username":"co5monaut","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":313760,"body":"Hey, Jamers!\n\nThis Ludum Dare, I took part in the compo format for the first time since my regular teammate decided not to participate. It was a throwback to the same emotions I felt at my first jam, which was super exciting!\n\nDespite working with Unreal Engine over the past few years, I chose to go back to my old favorite, Construct 2, for the compo. I started my game development journey with it, but it\u2019s been acting up lately, freezing inexplicably now and then.\n\nI made a last-minute decision to enter the compo on Friday and realized I\u2019d have to create my own music. After asking around for composers, I settled on using MilkyTracker. I spent of evening learning it and believed I could whip up a simple chiptune\u2014though, unsurprisingly, I ran out of time to make it during the jam.\n\nI was slightly disappointed by the chosen theme, although it was clear it would win. I find the themes of recent jams too straightforward and uninspiring, pushing everyone towards the same ideas. Boring! So, I aimed to approach it from what I believed was a unique angle. Here's what I brainstormed:\n\n![42bf6e431f7e290b78570c232325b1f2.gif](\/\/\/raw\/0a9\/c4\/z\/61c48.gif)\n\n**Ideas:**\n- Arranging runes in different orders to see who gets summoned.\n- Accumulating the willpower to act, or what I call \"Summoning the Courage.\"\n- Rearranging thoughts in one\u2019s mind to interact and generate new abilities, similar to shapes in Tetris or inventory management in Resident Evil.\n- A brain simulator that filters information and retains only some in a limited memory space, inspired by an article about sleep mechanics.\n- Functioning like a memory card save editor, not by the number of saves, but choosing what to keep.\n- Willpower that determines how well your character follows commands.\n- Playing as a nerdy character gathering the courage to go outside.\n- Thoughts have shapes like Tetris pieces; if they connect, the shape becomes larger and more complex.\n- The goal might be to assemble a particular shape to perform an action.\n- Sentences are assembled like in Baba Is You.\n\n![photo_2024-04-14_14-14-56.jpg](\/\/\/raw\/0a9\/c4\/z\/61c4b.jpg)\n\n**Gameplay Base:**\n- To get the hero to act, players need to create thoughts and mobilize his willpower.\n- The brain is a field of square cells spawning thoughts and willpower.\n- The player\u2019s task is to merge thoughts into sentences and add willpower where needed.\n- Thoughts are of several types with modifiers, each type having its unique Tetris-like shape.\n- Willpower centers around the word \"WANT,\" gathering synergy to activate.\n\n![HOW TO PLAYt.gif](\/\/\/raw\/0a9\/c4\/z\/61c4c.gif)\n\nThings I didn't have time for, but really wanted to:\n- Thoughts can be all rearranged and rotated, except the locked ones.\n- Negative thoughts participate in synergy, often accidentally, causing the hero to do bad things.\n\nI ended up improvising a lot based on this foundation. Spent a lot of time on the character's interaction with the world. Generating an idea sentence for a character is only half the battle, I had to make it so that it was interesting to look at the result. \n\n![HOW TO PLAY 2.gif](\/\/\/raw\/0a9\/c4\/z\/61c4e.gif)\n\nI ended up spending a lot of time on things that didn't even make it into the game, or made it into the game, but were of no use. For example, I made a little dungeon generator that isn't needed. Or make walking animations for characters.\n\n![skeleton-walk.gif](\/\/\/raw\/0a9\/c4\/z\/61c4f.gif)\n\nmusic and sounds-- well\n\nI really liked what I got and I see potential in it, I hope to continue this game but I'm not sure if I can.\n\n[play here](https:\/\/ldjam.com\/events\/ludum-dare\/55\/iwant)\n\n","comments":0,"created":"2024-04-15T13:48:20Z","files":[],"files-timestamp":0,"id":391715,"love":9,"love-timestamp":"2024-04-15T17:01:58Z","meta":[],"modified":"2024-04-15T17:01:58Z","name":"My First Compo","node-timestamp":"2024-04-15T14:36:40Z","parent":386453,"parents":[1,5,9,383062,386453],"path":"\/events\/ludum-dare\/55\/iwant\/my-first-compo","published":"2024-04-15T13:54:36Z","scope":"public","slug":"my-first-compo","subsubtype":"","subtype":"","type":"post","version":1212716},"node_metadata":{"n_key":"391715","n_urlkey":"441728","n_parent":"386453","n_path":"\/events\/ludum-dare\/55\/iwant\/my-first-compo","n_slug":"my-first-compo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"313760","n_created":"1713188900","n_modified":"1713200518","n_version":"1212716","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/iwant\/my-first-compo","text":"Hey, Jamers!\n\nThis Ludum Dare, I took part in the compo format for the first time since my regular teammate decided not to participate. It was a throwback to the same emotions I felt at my first jam, which was super exciting!\n\nDespite working with Unreal Engine over the past few years, I chose to go back to my old favorite, Construct 2, for the compo. I started my game development journey with it, but it\u2019s been acting up lately, freezing inexplicably now and then.\n\nI made a last-minute decision to enter the compo on Friday and realized I\u2019d have to create my own music. After asking around for composers, I settled on using MilkyTracker. I spent of evening learning it and believed I could whip up a simple chiptune\u2014though, unsurprisingly, I ran out of time to make it during the jam.\n\nI was slightly disappointed by the chosen theme, although it was clear it would win. I find the themes of recent jams too straightforward and uninspiring, pushing everyone towards the same ideas. Boring! So, I aimed to approach it from what I believed was a unique angle. Here's what I brainstormed:\n\n![42bf6e431f7e290b78570c232325b1f2.gif](\/\/\/raw\/0a9\/c4\/z\/61c48.gif)\n\n**Ideas:**\n- Arranging runes in different orders to see who gets summoned.\n- Accumulating the willpower to act, or what I call \"Summoning the Courage.\"\n- Rearranging thoughts in one\u2019s mind to interact and generate new abilities, similar to shapes in Tetris or inventory management in Resident Evil.\n- A brain simulator that filters information and retains only some in a limited memory space, inspired by an article about sleep mechanics.\n- Functioning like a memory card save editor, not by the number of saves, but choosing what to keep.\n- Willpower that determines how well your character follows commands.\n- Playing as a nerdy character gathering the courage to go outside.\n- Thoughts have shapes like Tetris pieces; if they connect, the shape becomes larger and more complex.\n- The goal might be to assemble a particular shape to perform an action.\n- Sentences are assembled like in Baba Is You.\n\n![photo_2024-04-14_14-14-56.jpg](\/\/\/raw\/0a9\/c4\/z\/61c4b.jpg)\n\n**Gameplay Base:**\n- To get the hero to act, players need to create thoughts and mobilize his willpower.\n- The brain is a field of square cells spawning thoughts and willpower.\n- The player\u2019s task is to merge thoughts into sentences and add willpower where needed.\n- Thoughts are of several types with modifiers, each type having its unique Tetris-like shape.\n- Willpower centers around the word \"WANT,\" gathering synergy to activate.\n\n![HOW TO PLAYt.gif](\/\/\/raw\/0a9\/c4\/z\/61c4c.gif)\n\nThings I didn't have time for, but really wanted to:\n- Thoughts can be all rearranged and rotated, except the locked ones.\n- Negative thoughts participate in synergy, often accidentally, causing the hero to do bad things.\n\nI ended up improvising a lot based on this foundation. Spent a lot of time on the character's interaction with the world. Generating an idea sentence for a character is only half the battle, I had to make it so that it was interesting to look at the result. \n\n![HOW TO PLAY 2.gif](\/\/\/raw\/0a9\/c4\/z\/61c4e.gif)\n\nI ended up spending a lot of time on things that didn't even make it into the game, or made it into the game, but were of no use. For example, I made a little dungeon generator that isn't needed. Or make walking animations for characters.\n\n![skeleton-walk.gif](\/\/\/raw\/0a9\/c4\/z\/61c4f.gif)\n\nmusic and sounds-- well\n\nI really liked what I got and I see potential in it, I hope to continue this game but I'm not sure if I can.\n\n[play here](https:\/\/ldjam.com\/events\/ludum-dare\/55\/iwant)\n\n","title":"My First Compo","wayback_source":[]}