{"author_link":"\/users\/smidgens","author_name":"Smidgens","author_uid":"smidgens","comments":[],"epoch":1713214596,"event":"LD55","format":"md","ldjam_node_id":392173,"likes":6,"metadata":{"p_key":"205570","p_author":"Smidgens","p_authorkey":"1148009","p_urlkey":"441926","p_title":"Penguimatics","p_cat":"LDJam ","p_event":"LD55","p_time":"1713214596","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1148009","us_name":"Smidgens","us_username":"smidgens","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":148009,"body":"Let this be a lesson to all of you. You may start out with grand ideas about penguins, and ambitious features like taking penguins off of things and putting them on all sorts of other things, but unless you scope your game properly, you'll quickly find that your game only supports the taking of penguins off very specific things and putting them onto similarly specific other things. And then you realize you haven't even implemented a save system so the player can keep track of where he's placed his penguins over the course of your 1 minute game.\n\nKeep this in mind if you play the resulting prototype of my efforts over the past weekend, and take note of your disappointment as you take a penguin off a thing and discover the limited array of options for the placement of said penguin.\n\nI am truly sorry. I will aim to do better in the future in matters of penguin.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/55\/penguinology\n\n(Note: mouse wheel adjusts sensitivity)\n\n\n![thumb.png](\/\/\/raw\/922\/42\/z\/62308.png)","comments":0,"created":"2024-04-15T20:45:21Z","files":[],"files-timestamp":0,"id":392173,"love":6,"love-timestamp":"2024-04-19T22:56:23Z","meta":[],"modified":"2024-04-19T22:56:23Z","name":"Penguimatics","node-timestamp":"2024-04-17T22:30:06Z","parent":386678,"parents":[1,5,9,383062,386678],"path":"\/events\/ludum-dare\/55\/penguinology\/penguimatics","published":"2024-04-15T20:56:36Z","scope":"public","slug":"penguimatics","subsubtype":"","subtype":"","type":"post","version":1232447},"node_metadata":{"n_key":"392173","n_urlkey":"441926","n_parent":"386678","n_path":"\/events\/ludum-dare\/55\/penguinology\/penguimatics","n_slug":"penguimatics","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"148009","n_created":"1713213921","n_modified":"1713567383","n_version":"1232447","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/penguinology\/penguimatics","text":"Let this be a lesson to all of you. You may start out with grand ideas about penguins, and ambitious features like taking penguins off of things and putting them on all sorts of other things, but unless you scope your game properly, you'll quickly find that your game only supports the taking of penguins off very specific things and putting them onto similarly specific other things. And then you realize you haven't even implemented a save system so the player can keep track of where he's placed his penguins over the course of your 1 minute game.\n\nKeep this in mind if you play the resulting prototype of my efforts over the past weekend, and take note of your disappointment as you take a penguin off a thing and discover the limited array of options for the placement of said penguin.\n\nI am truly sorry. I will aim to do better in the future in matters of penguin.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/55\/penguinology\n\n(Note: mouse wheel adjusts sensitivity)\n\n\n![thumb.png](\/\/\/raw\/922\/42\/z\/62308.png)","title":"Penguimatics","wayback_source":[]}