{"author_link":"\/users\/zagony2613","author_name":"zagony2613","author_uid":"zagony2613","comments":[],"epoch":1713216439,"event":"LD55","format":"md","ldjam_node_id":392199,"likes":17,"metadata":{"p_key":"205578","p_author":"zagony2613","p_authorkey":"1187742","p_urlkey":"441940","p_title":"Finished 4 hours early! (But secretly 20 hours late)","p_cat":"LDJam ","p_event":"LD55","p_time":"1713216439","p_likes":"17","p_comments":"0","p_status":"WAYBACK","us_key":"1187742","us_name":"zagony2613","us_username":"zagony2613","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":187742,"body":"I did it! I have a cute horror RPG for the Gameboy Color that didn't exist 3 days ago. I'd originally planned to submit it for the compo, but I was a bit naive in making a bit too much game in a tool I haven't used before (GB Studio is great by the way.)\n\nStringing together the turn based combat in an engine that's not really made for it was a good challenge, and I'm super proud of how polished it all feels.\n\nAs a bit of a bonus, I've even got it running on actual hardware!\n![IMG_6774.jpg](\/\/\/raw\/e5d\/d2\/z\/6240c.jpg)\n![IMG_6777.jpg](\/\/\/raw\/e5d\/d2\/z\/6240d.jpg)\n\nSuper happy with how it's come out, though I definitely sacrificed sleep in exchange for quality.\n\nI need to make an itch page and then get some sleep.","comments":0,"created":"2024-04-15T21:10:00Z","files":[],"files-timestamp":0,"id":392199,"love":17,"love-timestamp":"2024-04-16T06:22:11Z","meta":[],"modified":"2024-04-16T06:22:11Z","name":"Finished 4 hours early! (But secretly 20 hours late)","node-timestamp":"2024-04-15T21:27:19Z","parent":386311,"parents":[1,5,9,383062,386311],"path":"\/events\/ludum-dare\/55\/the-curse-of-lake-pineview-gameboy-color\/finished-4-hours-early-but-secretly-20-hours-late","published":"2024-04-15T21:27:19Z","scope":"public","slug":"finished-4-hours-early-but-secretly-20-hours-late","subsubtype":"","subtype":"","type":"post","version":1216364},"node_metadata":{"n_key":"392199","n_urlkey":"441940","n_parent":"386311","n_path":"\/events\/ludum-dare\/55\/the-curse-of-lake-pineview-gameboy-color\/finished-4-hours-early-but-secretly-20-hours-late","n_slug":"finished-4-hours-early-but-secre","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"187742","n_created":"1713215400","n_modified":"1713248531","n_version":"1216364","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/the-curse-of-lake-pineview-gameboy-color\/finished-4-hours-early-but-secretly-20-hours-late","text":"I did it! I have a cute horror RPG for the Gameboy Color that didn't exist 3 days ago. I'd originally planned to submit it for the compo, but I was a bit naive in making a bit too much game in a tool I haven't used before (GB Studio is great by the way.)\n\nStringing together the turn based combat in an engine that's not really made for it was a good challenge, and I'm super proud of how polished it all feels.\n\nAs a bit of a bonus, I've even got it running on actual hardware!\n![IMG_6774.jpg](\/\/\/raw\/e5d\/d2\/z\/6240c.jpg)\n![IMG_6777.jpg](\/\/\/raw\/e5d\/d2\/z\/6240d.jpg)\n\nSuper happy with how it's come out, though I definitely sacrificed sleep in exchange for quality.\n\nI need to make an itch page and then get some sleep.","title":"Finished 4 hours early! (But secretly 20 hours late)","wayback_source":[]}