I didn't make it :'(

I know I still have time, but I'm stopping working on my game now. I have a pretty major school exam coming up in a few days, I already got up at 5:30 am yesterday, and the jam ends at 2 am in my time zone, and I don't think it's a good idea to screw over my sleep two days in a row with this exam on the horizon.

I hadn't picked up game dev in a long time before this jam - when I sat at the computer I just couldn't do anything for a while and I'd end up in random places on the internet instead of doing gamedev. I think I thought that this meant I had somehow lost my passion for gamedev, but looking back, for every single jam I have procrastinated similarly to an extent; once I stop procrastinating it's still a really enjoyable experience :)

I was hoping this could be the last jam I'd finish before I leave school in June, but I'm nowhere near done right now. I still got a ridiculous amount of progress done today, and had I done this in the first day (instead of the stuff I could have easily done in half an hour that I had done by the end of the first two days) I would be well on my way to having a jam game that I'd be really proud of. I'm not bothered doing Extra, but I might come back and finish it during the weekend for fun ¯_(ツ)_/¯

Here's what the game looks like right now: I had to severely cut down on graphics to get things done faster (I was initially planning for a dungeony theme but now it's more like an abstract maybe-eliminating-viruses-inside-a-computer-or-some-silly-explanation-for-the-abstractness-like-that aesthetic) but honestly I'm surprised how good I managed to make it look in such a short amount of time with a few incredibly basic sprites and abusing Unity's particle system. Also the main mechanic of summoning walls from the side of the screen (cut down from any environmental hazards) is in, there's just no enemies to use it on...

JamEndResult.gif

Anyway I'll hopefully be back next time and actually finish something for the first time in a while :3