{"author_name":"dlan","cat":"LD #32","comments":[],"epoch":1429293120,"likes":2,"metadata":{"p_key":"20567","p_author":"dlan","p_authorkey":"11151","p_urlkey":"55904","p_title":"Ready for the compo","p_cat":"LD #32","p_event":"LD32","p_time":"1429293120","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"11151","us_name":"dlan","us_username":"dlan","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I haven&#8217;t participated in the compo since 2012, so I&#8217;m curious how much I improved since last time <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I will use C + lua for the programming part with Emscripten to export the game to HTML5, GraphicsGale and gimp for graphics making and Bosca ceoil \/ sfxr for any kind of music \/ sound I could need.<\/p>\n <p>My base code will be a custom made engine I already used in my previous Ludum dare JAM entry, with a generic game template :<\/p>\n <p>Engine source code:<br \/>\n <a href=\"https:\/\/bitbucket.org\/team4k\/wastedfantasy\/overview\" title=\"https:\/\/bitbucket.org\/team4k\/wastedfantasy\/overview\">https:\/\/bitbucket.org\/team4k\/wastedfantasy\/overview<\/a><\/p>\n <p>Game template pack:<br \/>\n <a href=\"https:\/\/bitbucket.org\/team4k\/wastedfantasy\/downloadshttp:\/\/\" title=\"Dev pack\">https:\/\/bitbucket.org\/team4k\/wastedfantasy\/downloads <\/a><\/p>\n <p>Happy game making everyone!<\/p>","time":"April 17th, 2015 12:52 pm","title":"Ready for the compo"}