{"author_link":"\/users\/pusheeneiro","author_name":"Pusheeneiro","author_uid":"pusheeneiro","comments":[],"epoch":1713228661,"event":"LD55","format":"md","ldjam_node_id":392592,"likes":2,"metadata":{"p_key":"205681","p_author":"Pusheeneiro","p_authorkey":"1142642","p_urlkey":"442144","p_title":"How I accidentally stumbled upon the main mechanic","p_cat":"LDJam ","p_event":"LD55","p_time":"1713228661","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1142642","us_name":"Pusheeneiro","us_username":"pusheeneiro","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":142642,"body":"From the beginning, I wanted to do something with moving several characters at once and connecting them with lines. \n\nWhen I started prototyping my idea, I accidentally set the physics parameters wrong and my prototype figures started moving as if they were driving on ice.\n \nThen something dawned on me and I thought what if the cultists had to perform the summoning ritual on ice. \n\nThis is how [Cultists on ICE](https:\/\/ldjam.com\/events\/ludum-dare\/55\/cultist-on-ice) were created, a game of considerable skill XD\n\n![Screenshot_263.png](\/\/\/raw\/23d\/22\/z\/62e45.png)\n## It often happens that this is how the most interesting game mechanics are created. \n## I'd love to know if you've had similar experiences.\n","comments":0,"created":"2024-04-16T00:44:24Z","files":[],"files-timestamp":0,"id":392592,"love":2,"love-timestamp":"2024-04-16T00:53:38Z","meta":[],"modified":"2024-04-16T00:53:38Z","name":"How I accidentally stumbled upon the main mechanic","node-timestamp":"2024-04-16T00:52:02Z","parent":387799,"parents":[1,5,9,383062,387799],"path":"\/events\/ludum-dare\/55\/cultist-on-ice\/how-i-accidentally-stumbled-upon-the-main-mechanic","published":"2024-04-16T00:51:01Z","scope":"public","slug":"how-i-accidentally-stumbled-upon-the-main-mechanic","subsubtype":"","subtype":"","type":"post","version":1221576},"node_metadata":{"n_key":"392592","n_urlkey":"442144","n_parent":"387799","n_path":"\/events\/ludum-dare\/55\/cultist-on-ice\/how-i-accidentally-stumbled-upon-the-main-mechanic","n_slug":"how-i-accidentally-stumbled-upon","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"142642","n_created":"1713228264","n_modified":"1713228818","n_version":"1221576","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/cultist-on-ice\/how-i-accidentally-stumbled-upon-the-main-mechanic","text":"From the beginning, I wanted to do something with moving several characters at once and connecting them with lines. \n\nWhen I started prototyping my idea, I accidentally set the physics parameters wrong and my prototype figures started moving as if they were driving on ice.\n \nThen something dawned on me and I thought what if the cultists had to perform the summoning ritual on ice. \n\nThis is how [Cultists on ICE](https:\/\/ldjam.com\/events\/ludum-dare\/55\/cultist-on-ice) were created, a game of considerable skill XD\n\n![Screenshot_263.png](\/\/\/raw\/23d\/22\/z\/62e45.png)\n## It often happens that this is how the most interesting game mechanics are created. \n## I'd love to know if you've had similar experiences.\n","title":"How I accidentally stumbled upon the main mechanic","wayback_source":[]}