Rough Return to Game Dev - Thoughts on my First Ludum Dare
WELP, for better or worse I reached the end of this. I was really hoping to tackle this with a friend and get much farther in what I could present this time, but...unfortunately said friend flaked out on me during the first hour of this event, so it was up to be find a way to kick my brain into gear and start making something to show off.
Admittedly, I lost a LOT of steam during the weekend as I was really only coming up with creature concepts and only had a small inkling of actual mechanic/level design. I wasn't expecting myself to be this incredibly rusty when it came to game development, but I guess that's what happens when you don't practice planning out stuff and are only typically stuck making assets for others to use. I don't mind that per se, but it gets overwhelming pretty quickly when you realize you forgot basic stuff you knew 5+ years ago and have to scramble to get the most basic things to work.
I'm irritated at how this played out for me (also didn't help that my posts weren't showing on the main page, so no one saw my pleas for help), but I'm also excited to go back to this project after properly relearning how Unity works and taking the time to plan out what I want to do instead of being on constant panic mode.
That said, here's my project in its most simple glory: https://ldjam.com/events/ludum-dare/55/thinkers-labyrinth