{"author_name":"yuigoto","cat":"LD - Misc","comments":[],"epoch":1429290480,"likes":0,"metadata":{"p_key":"20589","p_author":"yuigoto","p_authorkey":"50909","p_urlkey":"55926","p_title":"Final preparations for the compo\/jam?","p_cat":"LD - Misc","p_event":"LD32","p_time":"1429290480","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"50909","us_name":"yuigoto","us_username":"\/author\/yuigoto\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Just updated my LD32 repo at github (<a href=\"https:\/\/github.com\/yuigoto\/LD-32\">https:\/\/github.com\/yuigoto\/LD-32<\/a>) with a blank game project (Haxe\/OpenFL project for FlashDevelop).<\/p>\n <p>I also put some code for a FPS\/Resource monitor and the code I use to draw my company logo.<\/p>\n <p>Is it ok to use this\u00a0for the compo?<\/p>\n <p>Also&#8230;gotta clean up my desk and get some snacks! I&#8217;m shivering &gt;_&lt;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/base-code\/\" rel=\"tag\">base code<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/haxe\/\" rel=\"tag\">haXe<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/openfl\/\" rel=\"tag\">openfl<\/a><\/p>","time":"April 17th, 2015 12:08 pm","title":"Final preparations for the compo\/jam?"}