{"author_link":"\/users\/runicpixels","author_name":"RunicPixels","author_uid":"runicpixels","comments":[],"epoch":1713277240,"event":"LD55","format":"md","ldjam_node_id":393264,"likes":2,"metadata":{"p_key":"205941","p_author":"RunicPixels","p_authorkey":"1050529","p_urlkey":"442460","p_title":"Bean & Brew : A summon-platformer.","p_cat":"LDJam ","p_event":"LD55","p_time":"1713277240","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1050529","us_name":"Cheezegami","us_username":"cheezegami","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":50529,"body":"![Thumbnail.png](\/\/\/raw\/165\/c\/z\/63ab0.png)\n\nIt was a lot of fun to work on Bean & Brew.\n\nUsing summons as a way to navigate a platformer really takes an genre that's well explored and gives it a bit of new life, by twisting the way common actions like 'jumping' and 'dashing' are used. By making 'jumping' and 'dashing' an actual entity with a delay, and attached behaviour the platforming not just about timing *after* you jump or dash, but also how timing works *before* you jump or dash. It was a fun concept to explore and I had a lot of fun!\n\nMake sure to play it here: https:\/\/ldjam.com\/events\/ludum-dare\/55\/bean-and-brew\n\nCan you become the *G.O.A.T.* and defeat the current fastest 0:57:70 speedrun?\n\n![msedge_16-04 03-53-40.png](\/\/\/raw\/165\/c\/z\/63ab2.png)\n\n![msedge_16-04 03-52-37.png](\/\/\/raw\/165\/c\/z\/63abc.png)\n","comments":0,"created":"2024-04-16T14:15:30Z","files":[],"files-timestamp":0,"id":393264,"love":2,"love-timestamp":"2024-04-16T16:56:17Z","meta":[],"modified":"2024-04-16T16:56:17Z","name":"Bean & Brew : A summon-platformer.","node-timestamp":"2024-04-16T14:27:46Z","parent":392100,"parents":[1,5,9,383062,392100],"path":"\/events\/ludum-dare\/55\/bean-and-brew\/bean-brew-a-summon-platformer","published":"2024-04-16T14:20:40Z","scope":"public","slug":"bean-brew-a-summon-platformer","subsubtype":"","subtype":"","type":"post","version":1228299},"node_metadata":{"n_key":"393264","n_urlkey":"442460","n_parent":"392100","n_path":"\/events\/ludum-dare\/55\/bean-and-brew\/bean-brew-a-summon-platformer","n_slug":"bean-brew-a-summon-platformer","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"50529","n_created":"1713276930","n_modified":"1713286577","n_version":"1228299","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/bean-and-brew\/bean-brew-a-summon-platformer","text":"![Thumbnail.png](\/\/\/raw\/165\/c\/z\/63ab0.png)\n\nIt was a lot of fun to work on Bean & Brew.\n\nUsing summons as a way to navigate a platformer really takes an genre that's well explored and gives it a bit of new life, by twisting the way common actions like 'jumping' and 'dashing' are used. By making 'jumping' and 'dashing' an actual entity with a delay, and attached behaviour the platforming not just about timing *after* you jump or dash, but also how timing works *before* you jump or dash. It was a fun concept to explore and I had a lot of fun!\n\nMake sure to play it here: https:\/\/ldjam.com\/events\/ludum-dare\/55\/bean-and-brew\n\nCan you become the *G.O.A.T.* and defeat the current fastest 0:57:70 speedrun?\n\n![msedge_16-04 03-53-40.png](\/\/\/raw\/165\/c\/z\/63ab2.png)\n\n![msedge_16-04 03-52-37.png](\/\/\/raw\/165\/c\/z\/63abc.png)\n","title":"Bean & Brew : A summon-platformer.","wayback_source":[]}