{"author_link":"\/users\/blues","author_name":"Blues","author_uid":"blues","comments":[],"epoch":1713296479,"event":"LD55","format":"md","ldjam_node_id":393432,"likes":4,"metadata":{"p_key":"206014","p_author":"Blues","p_authorkey":"1336719","p_urlkey":"442534","p_title":"my first ludum dare","p_cat":"LDJam ","p_event":"LD55","p_time":"1713296479","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1336719","us_name":"Blues","us_username":"blues","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":336719,"body":"![Screenshot 2024-04-16 153807.png](\/\/\/raw\/f43\/25\/z\/63d51.png)\n\nPretty happy with how my first ludum dare game came out. I'm still very much green when it comes to game development and i felt as confident as i ever had creating and implementing new code.\n\nI like to mess with.. non-traditional inputs (my only other godot games being typing games) so for this jam I decided to mess with microphone input. The way I did it in my jam game leaves... a lot to be desired but i was impressed with the wealth of options godot has built in to analyze audio. I'm going to use what I learned to try an create a winamp style visualizer for godot!\n\nAnyways. I hope everyone else's Jam went well and hopefully I'll have a chance to check out y'alls very cool games B)","comments":2,"comments-timestamp":"2024-04-16T22:57:04Z","created":"2024-04-16T19:36:53Z","files":[],"files-timestamp":0,"id":393432,"love":4,"love-timestamp":"2024-04-16T20:22:45Z","meta":[],"modified":"2024-04-16T22:57:04Z","name":"my first ludum dare","node-timestamp":"2024-04-16T19:41:19Z","parent":388800,"parents":[1,5,9,383062,388800],"path":"\/events\/ludum-dare\/55\/voiceborne\/my-first-ludum-dare","published":"2024-04-16T19:41:19Z","scope":"public","slug":"my-first-ludum-dare","subsubtype":"","subtype":"","type":"post","version":1229468},"node_metadata":{"n_key":"393432","n_urlkey":"442534","n_parent":"388800","n_path":"\/events\/ludum-dare\/55\/voiceborne\/my-first-ludum-dare","n_slug":"my-first-ludum-dare","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"336719","n_created":"1713296213","n_modified":"1713308224","n_version":"1229468","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/voiceborne\/my-first-ludum-dare","text":"![Screenshot 2024-04-16 153807.png](\/\/\/raw\/f43\/25\/z\/63d51.png)\n\nPretty happy with how my first ludum dare game came out. I'm still very much green when it comes to game development and i felt as confident as i ever had creating and implementing new code.\n\nI like to mess with.. non-traditional inputs (my only other godot games being typing games) so for this jam I decided to mess with microphone input. The way I did it in my jam game leaves... a lot to be desired but i was impressed with the wealth of options godot has built in to analyze audio. I'm going to use what I learned to try an create a winamp style visualizer for godot!\n\nAnyways. I hope everyone else's Jam went well and hopefully I'll have a chance to check out y'alls very cool games B)","title":"my first ludum dare","wayback_source":[]}