{"author_name":"PlasterPhantom","cat":"LD #32","comments":[],"epoch":1429285920,"likes":3,"metadata":{"p_key":"20607","p_author":"PlasterPhantom","p_authorkey":"30185","p_urlkey":"55944","p_title":"Ready for some new Ludum Dare action!","p_cat":"LD #32","p_event":"LD32","p_time":"1429285920","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"30185","us_name":"PlasterPhantom","us_username":"plasterphantom","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Team Jamplifier will also be participating in this\u00a0Ludum Dare! (:<\/p>\n <p>After our previous 2 Ludum Dares we are more than excited to participate in our next one.<br \/>\n This time we even have an extra artist to help us out on the visual department, stuff is going to be really cool! (We hope, at least)<\/p>\n <p>Participating;<\/p>\n <p>-Riko Ophorst: The first of our 2 developers, specialised in JavaScript<br \/>\n -Dani\u00ebl Konings (me): As a second developer, specialised in graphics programming and C++<br \/>\n -Rens Verspagen: The first of our godlike artists, if I have to say so myself, specialised in 2D digital artwork<br \/>\n -Jos van Gils: Both 2D and 3D art is his playground, new to the team and we can&#8217;t wait to see him in action <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Weapons of mass destruction;<\/p>\n <p>-Sublime Text 3 &#8211; Gameplay sided programming<br \/>\n -Visual Studio 2013 &#8211; If we run into engine problems<br \/>\n -Audacity &#8211; To edit our sounds\/music<br \/>\n -Adobe Photoshop &#8211; Obvious reasons, to create art in<br \/>\n -3DS Max\/Maya &#8211; If we do any 3D<\/p>\n <p>The game will be powered by Snuffbox, which is my own engine I&#8217;ve been working on for the past couple of months. It renders using Direct3D 11,\u00a0is interpreted by Google Chrome&#8217;s V8 JavaScript engine\u00a0and\u00a0does sound via FMOD. Its git repository can be found here; https:\/www.github.com\/acidvenom\/snuffbox-cmake (Actually still have to implement sound in the refactor, but that&#8217;s little work)<\/p>\n <p>Good luck all!<\/p>\n <p>Team Jamplifier, out<\/p>","time":"April 17th, 2015 10:52 am","title":"Ready for some new Ludum Dare action!"}