{"author_link":"\/users\/gord10ahmet","author_name":"gord10ahmet","author_uid":"gord10ahmet","comments":[],"epoch":1713343147,"event":"LD55","format":"md","ldjam_node_id":393645,"likes":0,"metadata":{"p_key":"206123","p_author":"gord10ahmet","p_authorkey":"1026711","p_urlkey":"442650","p_title":"Hot fix for Fiend-Zone","p_cat":"LDJam ","p_event":"LD55","p_time":"1713343147","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1026711","us_name":"gord10ahmet","us_username":"gord10ahmet","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":26711,"body":"A hot fix for issues that can be considered as bugs in Fiend-Zone.\n\n![Image Sequence_013_0000.jpg](\/\/\/raw\/758\/6\/z\/64056.jpg)\nThe most common critique was its unforgivingly large hitboxes. It's fixed now.\nThere is an on-going pixel bleeding issue for tiles. It's still not completely fixed, but there are improvements.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/55\/fiend-zone","comments":1,"comments-timestamp":"2024-04-17T09:24:37Z","created":"2024-04-17T08:27:54Z","files":[],"files-timestamp":0,"id":393645,"love":0,"meta":[],"modified":"2024-04-17T09:24:37Z","name":"Hot fix for Fiend-Zone","node-timestamp":"2024-04-17T08:39:07Z","parent":388608,"parents":[1,5,9,383062,388608],"path":"\/events\/ludum-dare\/55\/fiend-zone\/hot-fix-for-fiend-zone","published":"2024-04-17T08:39:07Z","scope":"public","slug":"hot-fix-for-fiend-zone","subsubtype":"","subtype":"","type":"post","version":1230907},"node_metadata":{"n_key":"393645","n_urlkey":"442650","n_parent":"388608","n_path":"\/events\/ludum-dare\/55\/fiend-zone\/hot-fix-for-fiend-zone","n_slug":"hot-fix-for-fiend-zone","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"26711","n_created":"1713342474","n_modified":"1713345877","n_version":"1230907","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/fiend-zone\/hot-fix-for-fiend-zone","text":"A hot fix for issues that can be considered as bugs in Fiend-Zone.\n\n![Image Sequence_013_0000.jpg](\/\/\/raw\/758\/6\/z\/64056.jpg)\nThe most common critique was its unforgivingly large hitboxes. It's fixed now.\nThere is an on-going pixel bleeding issue for tiles. It's still not completely fixed, but there are improvements.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/55\/fiend-zone","title":"Hot fix for Fiend-Zone","wayback_source":[]}