{"author_link":"\/users\/runningopenloop","author_name":"runningopenloop","author_uid":"runningopenloop","comments":[],"epoch":1713344509,"event":"LD55","format":"md","ldjam_node_id":393650,"likes":1,"metadata":{"p_key":"206125","p_author":"runningopenloop","p_authorkey":"1372429","p_urlkey":"442652","p_title":"Unity games not displaying properly (too wide\/big) on Linux using WINE","p_cat":"LDJam ","p_event":"LD55","p_time":"1713344509","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1372429","us_name":"runningopenloop","us_username":"runningopenloop","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":372429,"body":"Hi,\n\nFirst off, I've been quite thrilled that I've been able to run so many games on Linux.  However I'm seeing a common issue with some unity games and resolution detection(?).  I wonder if others in the community are familiar with this\/have a fix.  My first round of google searches have failed me... except I have tried changing virtual desktop resolutions to be bigger - that seems to work except now it's all too big for my screens.\n\nMy setup is dual screen.\n\n1680x1050 and 1280x1024 \nrunning off a: 0a:00.0 VGA compatible controller: NVIDIA Corporation GA104 [GeForce RTX 3060 Ti] (rev a1)\n\n```\n$ xrandr\nScreen 0: minimum 8 x 8, current 2960 x 1050, maximum 32767 x 32767\nHDMI-0 disconnected (normal left inverted right x axis y axis)\nDP-0 disconnected (normal left inverted right x axis y axis)\nDP-1 connected primary 1680x1050+1280+0 (normal left inverted right x axis y axis) 474mm x 296mm\n   1680x1050     59.88*+  59.95  \n   1280x1024     75.02    60.02  \n   1152x864      75.00  \n   1024x768      75.03    60.00  \n   800x600       75.00    60.32  \n   640x480       75.00    59.94  \nDP-2 disconnected (normal left inverted right x axis y axis)\nDP-3 connected 1280x1024+0+0 (normal left inverted right x axis y axis) 376mm x 301mm\n   1280x1024     60.02*+  75.02  \n   1280x960      60.00  \n   1280x800      59.81  \n   1024x768      75.03    70.07    60.00  \n   800x600       75.00    72.19    60.32    56.25  \n   640x480       75.00    72.81    59.94  \nDP-4 disconnected (normal left inverted right x axis y axis)\nDP-5 disconnected (normal left inverted right x axis y axis)\n```\n\nHere's an example of what I see on my 1650x1050 monitor.  Second image below shows my created a virtual desktop (in wine, this is what I found to do from google)... I set for 2680px wide... now I see the application seems to want to render at 1830 pixels wide (looks like I may have issues in the y direction too).\n\nHere is a log from me running the program: https:\/\/pastebin.com\/zsDNHHrV\n -- Likes like below make me wonder if there is not some \"fixing\" needed in WINE...\n```\n00d4:fixme:dxgi:dxgi_output_GetDisplayModeList iface 00007F8FDF046480, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 000000000010F4F0, modes 0000000000000000 partial stub!\n00d4:fixme:dxgi:dxgi_output_GetDisplayModeList iface 00007F8FDF046480, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 000000000010F4F0, modes 0000000030160010 partial stub!\n\n00d4:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x10f870, paths 0x30160010, modes_count 0x10f9f8, modes 0x301600b0, topology_id (nil) semi-stub\n00d4:fixme:dxgi:d3d11_swapchain_GetFrameStatistics iface 00007F8FDF063B80, stats 000000000010F9C0 stub!\n```\n\n![unity_issue](\/\/\/raw\/dce\/a5\/z\/64069.png)\n\n![unity_issue_wide.png](\/\/\/raw\/dce\/a5\/z\/6406a.png)\n\n\n","comments":0,"created":"2024-04-17T08:41:35Z","files":[],"files-timestamp":0,"id":393650,"love":1,"love-timestamp":"2024-04-17T09:27:28Z","meta":[],"modified":"2024-04-17T09:27:28Z","name":"Unity games not displaying properly (too wide\/big) on Linux using WINE","node-timestamp":"2024-04-17T09:01:49Z","parent":386083,"parents":[1,5,9,383062,386083],"path":"\/events\/ludum-dare\/55\/pack-goat-hero\/unity-games-not-displaying-properly-too-widebig-on-linux-using-wine","published":"2024-04-17T09:01:49Z","scope":"public","slug":"unity-games-not-displaying-properly-too-widebig-on-linux-using-wine","subsubtype":"","subtype":"","type":"post","version":1230930},"node_metadata":{"n_key":"393650","n_urlkey":"442652","n_parent":"386083","n_path":"\/events\/ludum-dare\/55\/pack-goat-hero\/unity-games-not-displaying-properly-too-widebig-on-linux-using-wine","n_slug":"unity-games-not-displaying-prope","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"372429","n_created":"1713343295","n_modified":"1713346048","n_version":"1230930","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/pack-goat-hero\/unity-games-not-displaying-properly-too-widebig-on-linux-using-wine","text":"Hi,\n\nFirst off, I've been quite thrilled that I've been able to run so many games on Linux.  However I'm seeing a common issue with some unity games and resolution detection(?).  I wonder if others in the community are familiar with this\/have a fix.  My first round of google searches have failed me... except I have tried changing virtual desktop resolutions to be bigger - that seems to work except now it's all too big for my screens.\n\nMy setup is dual screen.\n\n1680x1050 and 1280x1024 \nrunning off a: 0a:00.0 VGA compatible controller: NVIDIA Corporation GA104 [GeForce RTX 3060 Ti] (rev a1)\n\n```\n$ xrandr\nScreen 0: minimum 8 x 8, current 2960 x 1050, maximum 32767 x 32767\nHDMI-0 disconnected (normal left inverted right x axis y axis)\nDP-0 disconnected (normal left inverted right x axis y axis)\nDP-1 connected primary 1680x1050+1280+0 (normal left inverted right x axis y axis) 474mm x 296mm\n   1680x1050     59.88*+  59.95  \n   1280x1024     75.02    60.02  \n   1152x864      75.00  \n   1024x768      75.03    60.00  \n   800x600       75.00    60.32  \n   640x480       75.00    59.94  \nDP-2 disconnected (normal left inverted right x axis y axis)\nDP-3 connected 1280x1024+0+0 (normal left inverted right x axis y axis) 376mm x 301mm\n   1280x1024     60.02*+  75.02  \n   1280x960      60.00  \n   1280x800      59.81  \n   1024x768      75.03    70.07    60.00  \n   800x600       75.00    72.19    60.32    56.25  \n   640x480       75.00    72.81    59.94  \nDP-4 disconnected (normal left inverted right x axis y axis)\nDP-5 disconnected (normal left inverted right x axis y axis)\n```\n\nHere's an example of what I see on my 1650x1050 monitor.  Second image below shows my created a virtual desktop (in wine, this is what I found to do from google)... I set for 2680px wide... now I see the application seems to want to render at 1830 pixels wide (looks like I may have issues in the y direction too).\n\nHere is a log from me running the program: https:\/\/pastebin.com\/zsDNHHrV\n -- Likes like below make me wonder if there is not some \"fixing\" needed in WINE...\n```\n00d4:fixme:dxgi:dxgi_output_GetDisplayModeList iface 00007F8FDF046480, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 000000000010F4F0, modes 0000000000000000 partial stub!\n00d4:fixme:dxgi:dxgi_output_GetDisplayModeList iface 00007F8FDF046480, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 000000000010F4F0, modes 0000000030160010 partial stub!\n\n00d4:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x10f870, paths 0x30160010, modes_count 0x10f9f8, modes 0x301600b0, topology_id (nil) semi-stub\n00d4:fixme:dxgi:d3d11_swapchain_GetFrameStatistics iface 00007F8FDF063B80, stats 000000000010F9C0 stub!\n```\n\n![unity_issue](\/\/\/raw\/dce\/a5\/z\/64069.png)\n\n![unity_issue_wide.png](\/\/\/raw\/dce\/a5\/z\/6406a.png)\n\n\n","title":"Unity games not displaying properly (too wide\/big) on Linux using WINE","wayback_source":[]}