{"author_link":"\/users\/runicpixels","author_name":"RunicPixels","author_uid":"runicpixels","comments":[],"epoch":1713366880,"event":"LD55","format":"md","ldjam_node_id":393756,"likes":7,"metadata":{"p_key":"206170","p_author":"RunicPixels","p_authorkey":"1050529","p_urlkey":"442698","p_title":"Style practice for 'Bean and 'Brew'","p_cat":"LDJam ","p_event":"LD55","p_time":"1713366880","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1050529","us_name":"Cheezegami","us_username":"cheezegami","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":50529,"body":"One of best part of working on our little game 'Bean and Brew' was doing style practice in various styles.\n\nMixing pixel art and 3D has always been a goal of mine, and jams are always a great ways to quickly put things to practice.\n\nHere's a tree I made in Blockbench where I combined pixel art textures with a low-poly mesh.\n![Blockbench_17-04 16-27-16.png](\/\/\/raw\/165\/c\/z\/641ac.png)\n\nHere's some UI icons, that are more traditionally pixel art.\n![SkullSocials1.png](\/\/\/raw\/165\/c\/z\/641ad.png)\n\nCombined with the other art that @eveee-cx made that I used to design this level, it creates a nice overall picture that uses mixed media in a harmonious fashion\n![Unity_17-04 17-16-15.png](\/\/\/raw\/165\/c\/z\/641b9.png)\n(a bugfix for missing UI is coming soon, including with support for the leaderboards we made.)","comments":1,"comments-timestamp":"2024-04-17T15:43:11Z","created":"2024-04-17T15:11:20Z","files":[],"files-timestamp":0,"id":393756,"love":7,"love-timestamp":"2024-04-17T15:44:51Z","meta":[],"modified":"2024-04-17T15:44:51Z","name":"Style practice for 'Bean and 'Brew'","node-timestamp":"2024-04-17T15:21:19Z","parent":392100,"parents":[1,5,9,383062,392100],"path":"\/events\/ludum-dare\/55\/bean-and-brew\/style-practice-for-bean-and-brew","published":"2024-04-17T15:14:40Z","scope":"public","slug":"style-practice-for-bean-and-brew","subsubtype":"","subtype":"","type":"post","version":1231643},"node_metadata":{"n_key":"393756","n_urlkey":"442698","n_parent":"392100","n_path":"\/events\/ludum-dare\/55\/bean-and-brew\/style-practice-for-bean-and-brew","n_slug":"style-practice-for-bean-and-brew","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"50529","n_created":"1713366680","n_modified":"1713368691","n_version":"1231643","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/bean-and-brew\/style-practice-for-bean-and-brew","text":"One of best part of working on our little game 'Bean and Brew' was doing style practice in various styles.\n\nMixing pixel art and 3D has always been a goal of mine, and jams are always a great ways to quickly put things to practice.\n\nHere's a tree I made in Blockbench where I combined pixel art textures with a low-poly mesh.\n![Blockbench_17-04 16-27-16.png](\/\/\/raw\/165\/c\/z\/641ac.png)\n\nHere's some UI icons, that are more traditionally pixel art.\n![SkullSocials1.png](\/\/\/raw\/165\/c\/z\/641ad.png)\n\nCombined with the other art that @eveee-cx made that I used to design this level, it creates a nice overall picture that uses mixed media in a harmonious fashion\n![Unity_17-04 17-16-15.png](\/\/\/raw\/165\/c\/z\/641b9.png)\n(a bugfix for missing UI is coming soon, including with support for the leaderboards we made.)","title":"Style practice for 'Bean and 'Brew'","wayback_source":[]}