{"author_link":"\/users\/stanleysweet","author_name":"StanleySweet","author_uid":"stanleysweet","comments":[],"epoch":1713468153,"event":"LD55","format":"md","ldjam_node_id":394081,"likes":1,"metadata":{"p_key":"206349","p_author":"StanleySweet","p_authorkey":"1266510","p_urlkey":"442879","p_title":"Godot and GPU particles for Web","p_cat":"LDJam ","p_event":"LD55","p_time":"1713468153","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1266510","us_name":"StanleySweet","us_username":"stanleysweet","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":266510,"body":"After experimenting a bit with this awesome tutorial for lightning bolts: youtube.com\/watch?v=C5g3Zdvitg4, \n\n\n![lightning.gif](\/\/\/raw\/e01\/14\/z\/645e9.gif)\n\n I found myself on this Github issue: (github.com\/godotengine\/godot\/issues\/87843)\n\nFortunately, there is a nifty tool in godot to convert from GPU particles to CPU particles, and actually there are a lot of \"hidden\" tools in that bar! Like stuff for generating outlines for meshes and other fancy stuff!\n\n\n![tip.gif](\/\/\/raw\/e01\/14\/z\/645ee.gif)\n\nHope it helps\n\n\n\n","comments":0,"created":"2024-04-18T19:12:12Z","files":[],"files-timestamp":0,"id":394081,"love":1,"love-timestamp":"2024-04-19T06:14:56Z","meta":[],"modified":"2024-04-19T06:14:56Z","name":"Godot and GPU particles for Web","node-timestamp":"2024-04-18T19:28:34Z","parent":383139,"parents":[1,5,9,383062,383139],"path":"\/events\/ludum-dare\/55\/demons-on-demand\/godot-and-gpu-particles-for-web","published":"2024-04-18T19:22:33Z","scope":"public","slug":"godot-and-gpu-particles-for-web","subsubtype":"","subtype":"","type":"post","version":1233504},"node_metadata":{"n_key":"394081","n_urlkey":"442879","n_parent":"383139","n_path":"\/events\/ludum-dare\/55\/demons-on-demand\/godot-and-gpu-particles-for-web","n_slug":"godot-and-gpu-particles-for-web","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"266510","n_created":"1713467532","n_modified":"1713507296","n_version":"1233504","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/demons-on-demand\/godot-and-gpu-particles-for-web","text":"After experimenting a bit with this awesome tutorial for lightning bolts: youtube.com\/watch?v=C5g3Zdvitg4, \n\n\n![lightning.gif](\/\/\/raw\/e01\/14\/z\/645e9.gif)\n\n I found myself on this Github issue: (github.com\/godotengine\/godot\/issues\/87843)\n\nFortunately, there is a nifty tool in godot to convert from GPU particles to CPU particles, and actually there are a lot of \"hidden\" tools in that bar! Like stuff for generating outlines for meshes and other fancy stuff!\n\n\n![tip.gif](\/\/\/raw\/e01\/14\/z\/645ee.gif)\n\nHope it helps\n\n\n\n","title":"Godot and GPU particles for Web","wayback_source":[]}