{"author_link":"\/users\/sirlich","author_name":"SirLich","author_uid":"sirlich","comments":[],"epoch":1713552960,"event":"LD55","format":"md","ldjam_node_id":394214,"likes":0,"metadata":{"p_key":"206404","p_author":"SirLich","p_authorkey":"1141701","p_urlkey":"442935","p_title":"I'm making a post-jam!","p_cat":"LDJam ","p_event":"LD55","p_time":"1713552960","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1141701","us_name":"LDJam user 141701","us_username":"141701","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":141701,"body":"My game [penta-mania](https:\/\/ldjam.com\/events\/ludum-dare\/55\/penta-mania) had a pretty good reception, and I'm going to take it further!\n\nMy plan is to take 1-3 months on weekends to try to breath a little more life into it. The biggest aspect I want to tackle is some rogue-like elements. For me, that means multiple beatable \"stages\" that you can play in sequence as part of a playthrough, with some in-run progression. I will probably not do any meta-progression. \n\nI enjoyed making the little monsters. Each one took me around 5 minutes to draw, with all animations. I want to channel this level of quality (for the most part), so I don't get tricked into spending 5 hours on each enemy, and making no progress. \n\nPlease let me know if you have any good ideas for this post-jam phase :)\n\n![61265.png](\/\/\/raw\/589\/22\/z\/6478c.png)","comments":0,"created":"2024-04-19T18:49:19Z","files":[],"files-timestamp":0,"id":394214,"love":0,"meta":[],"modified":"2024-04-19T18:56:00Z","name":"I'm making a post-jam!","node-timestamp":"2024-04-19T18:56:00Z","parent":385626,"parents":[1,5,9,383062,385626],"path":"\/events\/ludum-dare\/55\/penta-mania\/im-making-a-post-jam","published":"2024-04-19T18:56:00Z","scope":"public","slug":"im-making-a-post-jam","subsubtype":"","subtype":"","type":"post","version":1234313},"node_metadata":{"n_key":"394214","n_urlkey":"442935","n_parent":"385626","n_path":"\/events\/ludum-dare\/55\/penta-mania\/im-making-a-post-jam","n_slug":"im-making-a-post-jam","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"141701","n_created":"1713552559","n_modified":"1713552960","n_version":"1234313","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/penta-mania\/im-making-a-post-jam","text":"My game [penta-mania](https:\/\/ldjam.com\/events\/ludum-dare\/55\/penta-mania) had a pretty good reception, and I'm going to take it further!\n\nMy plan is to take 1-3 months on weekends to try to breath a little more life into it. The biggest aspect I want to tackle is some rogue-like elements. For me, that means multiple beatable \"stages\" that you can play in sequence as part of a playthrough, with some in-run progression. I will probably not do any meta-progression. \n\nI enjoyed making the little monsters. Each one took me around 5 minutes to draw, with all animations. I want to channel this level of quality (for the most part), so I don't get tricked into spending 5 hours on each enemy, and making no progress. \n\nPlease let me know if you have any good ideas for this post-jam phase :)\n\n![61265.png](\/\/\/raw\/589\/22\/z\/6478c.png)","title":"I'm making a post-jam!","wayback_source":[]}