{"author_link":"\/users\/mibi88","author_name":"Mibi88","author_uid":"mibi88","comments":[],"epoch":1713602591,"event":"LD55","format":"md","ldjam_node_id":394274,"likes":4,"metadata":{"p_key":"206441","p_author":"Mibi88","p_authorkey":"1386843","p_urlkey":"442975","p_title":"What I've learned","p_cat":"LDJam ","p_event":"LD55","p_time":"1713602591","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1386843","us_name":"Mibi88","us_username":"mibi88","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":386843,"body":"This was my first time participating at a game jam and managing to finish my game. I coded during 30 hours, I think, normally I don't have so much time to code. I directly started adding all the code for the rendering, the code was ugly, but it works, so I directly started adding all the features I planned to the game, and ticking things in a Todo list really motivated me to continue, so that was a good idea. I never cleaned up my code, as long as it worked I continued adding things, so I was done at the end of day 2 and added some finishing touches like animations and better pixel art on day 3. Sadly I was unable to improve all the pixel art.\n\nI think that it helped me to just add everything first and worry about everything else after having a complete game, with all the planned mechanics.\n\nI also learned that you need to care about draw calls when preparing a web version.\n\nCheck my game out: https:\/\/ldjam.com\/events\/ludum-dare\/55\/the-seven-crystals!","comments":0,"created":"2024-04-20T08:42:49Z","files":[],"files-timestamp":0,"id":394274,"love":4,"love-timestamp":"2024-04-20T10:58:02Z","meta":[],"modified":"2024-04-20T10:58:02Z","name":"What I've learned","node-timestamp":"2024-04-20T08:43:11Z","parent":386845,"parents":[1,5,9,383062,386845],"path":"\/events\/ludum-dare\/55\/the-seven-crystals\/what-ive-learned","published":"2024-04-20T08:43:11Z","scope":"public","slug":"what-ive-learned","subsubtype":"","subtype":"","type":"post","version":1234670},"node_metadata":{"n_key":"394274","n_urlkey":"442975","n_parent":"386845","n_path":"\/events\/ludum-dare\/55\/the-seven-crystals\/what-ive-learned","n_slug":"what-ive-learned","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"386843","n_created":"1713602569","n_modified":"1713610682","n_version":"1234670","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/the-seven-crystals\/what-ive-learned","text":"This was my first time participating at a game jam and managing to finish my game. I coded during 30 hours, I think, normally I don't have so much time to code. I directly started adding all the code for the rendering, the code was ugly, but it works, so I directly started adding all the features I planned to the game, and ticking things in a Todo list really motivated me to continue, so that was a good idea. I never cleaned up my code, as long as it worked I continued adding things, so I was done at the end of day 2 and added some finishing touches like animations and better pixel art on day 3. Sadly I was unable to improve all the pixel art.\n\nI think that it helped me to just add everything first and worry about everything else after having a complete game, with all the planned mechanics.\n\nI also learned that you need to care about draw calls when preparing a web version.\n\nCheck my game out: https:\/\/ldjam.com\/events\/ludum-dare\/55\/the-seven-crystals!","title":"What I've learned","wayback_source":[]}