{"author_link":"\/users\/shadowbrain","author_name":"shadowbrain","author_uid":"shadowbrain","comments":[],"epoch":1713698634,"event":"LD55","format":"md","ldjam_node_id":394395,"likes":5,"metadata":{"p_key":"206500","p_author":"shadowbrain","p_authorkey":"1002143","p_urlkey":"443034","p_title":"Summoney Art Postmortem","p_cat":"LDJam ","p_event":"LD55","p_time":"1713698634","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1002143","us_name":"shadowbrain","us_username":"shadowbrain","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":7,"author":2143,"body":"I did a basic couple art assets for this jam, figured I would show em off :)\nHere's the two summons I managed to scrounge together in the short time I had\n\n![Unity_1wRb2qgQl8.png](\/\/\/raw\/f58\/z\/649b1.png)\n\nJust did basic box modelling and then a quick sculpt to define some muscle groups and shoved that into Substance Painter to get a nice enough normal bake out, they're sort of rushed and unoptimized but they worked well enough!\n\n![maya_AmzGBCET4l.png](\/\/\/raw\/f58\/z\/649b8.png)\n![maya_EAPrLSmaqY.png](\/\/\/raw\/f58\/z\/649b9.png)\n\nThen I did quick rigs + animations for them, the arms were driven by the user's own arms using IK so they look a bit basic in these animations haha.\n\n![ezgif-3-ec5f66bdb8.gif](\/\/\/raw\/f58\/z\/649b2.gif)\n![ezgif-3-4f0e44b774.gif](\/\/\/raw\/f58\/z\/649b3.gif)\n\nHere's a little book cover I drew up inside substance painter and a wand I threw together just to have something\n\n![Unity_Ln4GVVtbte.png](\/\/\/raw\/f58\/z\/649b4.png)\n![Unity_N7Q8LLG5IQ.png](\/\/\/raw\/f58\/z\/649b5.png)\n\nI also made a little button model real quick, it's super basic but it's rigged up so I can just move a bone down to make it \"click\"\n\n![Unity_7ta7K9uViq.png](\/\/\/raw\/f58\/z\/649b6.png)\n\nThe actual environment got the least time spent on it basically, used Substance Sampler to generate the textures and the level geometry was done using S&box's \"Hammer\", which is basically just regular Source 2 Hammer, made it quick to get some level geometry together with usable tiling UVs.\n\n![Unity_5uhj9qY0nO.png](\/\/\/raw\/f58\/z\/649b7.png)\n\nAnd this is a VR-only game because I love VR and use every opportunity I get to write VR games where I can!\n\nI've been doing exclusively VR entries since I got the original HTC Vive in 2016, these days I use a Valve Index but write using OpenXR so I can usually make standalone android ports for the various other headsets out there. (Like the Quest)\n\nIf you've got a VR headset, please give my game a go, I don't have enough ratings quite yet!\n\nIf you do not, I did put up a playthrough video so you can at least see what I was going for...\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/55\/summoney-vr-only","comments":0,"created":"2024-04-21T10:52:36Z","files":[],"files-timestamp":0,"id":394395,"love":5,"love-timestamp":"2024-04-21T17:44:30Z","meta":[],"modified":"2024-04-21T17:44:30Z","name":"Summoney Art Postmortem","node-timestamp":"2024-04-21T11:25:31Z","parent":385675,"parents":[1,5,9,383062,385675],"path":"\/events\/ludum-dare\/55\/summoney-vr-only\/summoney-art-postmortem","published":"2024-04-21T11:23:54Z","scope":"public","slug":"summoney-art-postmortem","subsubtype":"","subtype":"","type":"post","version":1235282},"node_metadata":{"n_key":"394395","n_urlkey":"443034","n_parent":"385675","n_path":"\/events\/ludum-dare\/55\/summoney-vr-only\/summoney-art-postmortem","n_slug":"summoney-art-postmortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2143","n_created":"1713696756","n_modified":"1713721470","n_version":"1235282","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/summoney-vr-only\/summoney-art-postmortem","text":"I did a basic couple art assets for this jam, figured I would show em off :)\nHere's the two summons I managed to scrounge together in the short time I had\n\n![Unity_1wRb2qgQl8.png](\/\/\/raw\/f58\/z\/649b1.png)\n\nJust did basic box modelling and then a quick sculpt to define some muscle groups and shoved that into Substance Painter to get a nice enough normal bake out, they're sort of rushed and unoptimized but they worked well enough!\n\n![maya_AmzGBCET4l.png](\/\/\/raw\/f58\/z\/649b8.png)\n![maya_EAPrLSmaqY.png](\/\/\/raw\/f58\/z\/649b9.png)\n\nThen I did quick rigs + animations for them, the arms were driven by the user's own arms using IK so they look a bit basic in these animations haha.\n\n![ezgif-3-ec5f66bdb8.gif](\/\/\/raw\/f58\/z\/649b2.gif)\n![ezgif-3-4f0e44b774.gif](\/\/\/raw\/f58\/z\/649b3.gif)\n\nHere's a little book cover I drew up inside substance painter and a wand I threw together just to have something\n\n![Unity_Ln4GVVtbte.png](\/\/\/raw\/f58\/z\/649b4.png)\n![Unity_N7Q8LLG5IQ.png](\/\/\/raw\/f58\/z\/649b5.png)\n\nI also made a little button model real quick, it's super basic but it's rigged up so I can just move a bone down to make it \"click\"\n\n![Unity_7ta7K9uViq.png](\/\/\/raw\/f58\/z\/649b6.png)\n\nThe actual environment got the least time spent on it basically, used Substance Sampler to generate the textures and the level geometry was done using S&box's \"Hammer\", which is basically just regular Source 2 Hammer, made it quick to get some level geometry together with usable tiling UVs.\n\n![Unity_5uhj9qY0nO.png](\/\/\/raw\/f58\/z\/649b7.png)\n\nAnd this is a VR-only game because I love VR and use every opportunity I get to write VR games where I can!\n\nI've been doing exclusively VR entries since I got the original HTC Vive in 2016, these days I use a Valve Index but write using OpenXR so I can usually make standalone android ports for the various other headsets out there. (Like the Quest)\n\nIf you've got a VR headset, please give my game a go, I don't have enough ratings quite yet!\n\nIf you do not, I did put up a playthrough video so you can at least see what I was going for...\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/55\/summoney-vr-only","title":"Summoney Art Postmortem","wayback_source":[]}