Tug Of Slime Post-Jam Patch 0.3 available now!

I've added difficulty levels to choose from! Also a lot of bug fixes of course. Available now on itch as HTML5 and Windows executable.

difficulty.gif

Some thoughts on the game's difficulty:

While I don't think Tug Of Slime is too easy or too hard I do think that this game is difficult to actually lose since once the enemy is at your base you have quite the advantage because you can stack your slimes there and killing just one of the opponent's slimes will always give you enough mana to at least spawn one more slime to fight for you. I am not sure if and how I want to prevent that and even if I do find a way I think the worst that can happen is a static battle where no one really wins. Unless of course you deliberately lose or forget to spend your mana or use your spells. Yea....

It's difficult to get this right and I am not sure yet where I want to go with this, so I've released it as is for now and will wait for more feedback.

Changelog 0.3

  • Added difficulty options
  • Decreased kill rewards slightly
  • Increased wizard health by 100%
  • Various improvements to UI
  • Fixed slimes sometimes not queuing up correctly
  • Changed some particle colors
  • Improved slime rendering
  • Improved and fixed slime attack animations
  • Improvemed audio system
  • Fixed 2x Esc not quitting game
  • Fixed opponent not using spells correctly
  • Fixed game restart not working correctly after game over
  • Fixed a bunch of other bugs
  • Various other small improvements and balancing changes

Known bugs: - Rarely slimes cross each other when they should fight in front of each other instead.