{"author_link":"\/users\/jkyd","author_name":"jkyd","author_uid":"jkyd","comments":[],"epoch":1713815180,"event":"LD55","format":"md","ldjam_node_id":394521,"likes":6,"metadata":{"p_key":"206575","p_author":"jkyd","p_authorkey":"1253114","p_urlkey":"443109","p_title":"Premature Sporification or Dirt Merchant?","p_cat":"LDJam ","p_event":"LD55","p_time":"1713815180","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1253114","us_name":"jkyd","us_username":"jkyd","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":253114,"body":"![banner_animation_myce_SHADOWED.gif](\/\/\/raw\/abc\/d3\/z\/64b23.gif)\n\n\nIf you like vampire-survivors-like games (or if you don't, all are welcome), we'd love to hear your constructive criticism on our game mechanics, items, their interactions, or anything else that sticks out to you! How could the enemy spawning be designed better, what are some game-breaking builds, does the difficulty scaling feel too punishing, what are your suggestions for improving the gameplay or adding new mechanics\/items? \n\n&nbsp;\n\nSo far, we're planning on adding active abilities, keyboard controls, more unique items (focused on modifying other items\/slots), and a boss in the post jam update.....and audio (sigh)\n\n&nbsp;\n\nWe'll gladly leave quality feedback in return, check out Mycelium Runner [here!](https:\/\/ldjam.com\/events\/ludum-dare\/55\/mycelium-runner)\n\n&nbsp;\n\n![MyceGifVid2-optimized.gif](\/\/\/raw\/abc\/d3\/z\/64b25.gif)\n\n","comments":1,"comments-timestamp":"2024-04-22T20:14:05Z","created":"2024-04-22T19:06:56Z","files":[],"files-timestamp":0,"id":394521,"love":6,"love-timestamp":"2024-04-25T12:48:08Z","meta":[],"modified":"2024-04-25T12:48:08Z","name":"Premature Sporification or Dirt Merchant?","node-timestamp":"2024-04-22T19:46:20Z","parent":385557,"parents":[1,5,9,383062,385557],"path":"\/events\/ludum-dare\/55\/mycelium-runner\/premature-sporification-or-dirt-merchant","published":"2024-04-22T19:46:20Z","scope":"public","slug":"premature-sporification-or-dirt-merchant","subsubtype":"","subtype":"","type":"post","version":1235940},"node_metadata":{"n_key":"394521","n_urlkey":"443109","n_parent":"385557","n_path":"\/events\/ludum-dare\/55\/mycelium-runner\/premature-sporification-or-dirt-merchant","n_slug":"premature-sporification-or-dirt-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"253114","n_created":"1713812816","n_modified":"1714049288","n_version":"1235940","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/mycelium-runner\/premature-sporification-or-dirt-merchant","text":"![banner_animation_myce_SHADOWED.gif](\/\/\/raw\/abc\/d3\/z\/64b23.gif)\n\n\nIf you like vampire-survivors-like games (or if you don't, all are welcome), we'd love to hear your constructive criticism on our game mechanics, items, their interactions, or anything else that sticks out to you! How could the enemy spawning be designed better, what are some game-breaking builds, does the difficulty scaling feel too punishing, what are your suggestions for improving the gameplay or adding new mechanics\/items? \n\n&nbsp;\n\nSo far, we're planning on adding active abilities, keyboard controls, more unique items (focused on modifying other items\/slots), and a boss in the post jam update.....and audio (sigh)\n\n&nbsp;\n\nWe'll gladly leave quality feedback in return, check out Mycelium Runner [here!](https:\/\/ldjam.com\/events\/ludum-dare\/55\/mycelium-runner)\n\n&nbsp;\n\n![MyceGifVid2-optimized.gif](\/\/\/raw\/abc\/d3\/z\/64b25.gif)\n\n","title":"Premature Sporification or Dirt Merchant?","wayback_source":[]}