Forgot to make a post announcing our game, so making one for posterity!

Hey everyone! just realised I never made a post showing off the game! Our very boringly titled Necrowizardry was an absolute blast to make, and is actually kind of fun!
You play as a goodly wizard (played by @smartwilliam), out to defeat the dastardly evil wizard (played by me). The two of oyu only know how to summon progressively large hordes of mindless skeleton minions, though. You each have a unique advantage, however. The Evil wizard can summon a little more often, and his brutal spell attack, whilst slow, destroys skeletons instantly when hit.
You, however? You prefer to do the dirty work, so instead win the battle by possessing your minions and fighting personally with sword in hand! But beware, your fragile wizard body is totally undefended when you're a skeleton! The main mechanic of the game is summoning skeletons and evading the enemies as the wizard, then switching to skeletons to defend yourself and go on the offensive!
There's a lot of jank, and tonnes I'd have loved to do to expand it more, but I'm really glad that my experience has taught me to focus on game feel and gameplay polish before expansion of scope, because I think the game really benefitted from that, not least because of the amazing VFX done by my teammate. Was my first time doing all the foley myself, and that was a tonne of fun, seriously, but not as much fun - as usual - as doing absolutely silly voices. Half the reason we chose this game was so we could do silly skeleton voices!
I do have a habit of always going for somethign combat or action oriented though, it is my specialty. Next time, I'm going to see if I can make something tinier, more casual, so I can focus less on moment-to-moment combat and something maybe more narrative!
Thanks for an amazing jam, all, I've played some seriously great entries so far. I'd love some more comments on our entry if you had a couple minutes and feel like being a skeleton!
Play Necrowizardry Here!
