{"author_link":"\/users\/schizoid2k","author_name":"schizoid2k","author_uid":"schizoid2k","comments":[],"epoch":1713970958,"event":"LD55","format":"md","ldjam_node_id":394615,"likes":4,"metadata":{"p_key":"206626","p_author":"schizoid2k","p_authorkey":"1000288","p_urlkey":"443160","p_title":"Me Want Donut! - Post-Mortem","p_cat":"LDJam ","p_event":"LD55","p_time":"1713970958","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1000288","us_name":"schizoid2k","us_username":"schizoid2k","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":8,"author":288,"body":"This was my 12th Ludum Dare, and the first one after taking about 3 years off\u2026 it\u2019s great to be back.  This time I used Godot instead of Unity.  I\u2019ve been using Godot off and on for about 6 months and this was the first time I finished a game using this engine... the result is [Me Want Donut!](https:\/\/ldjam.com\/events\/ludum-dare\/55\/me-want-donut)\n \n## Friday ##\n\nAs always, once the theme is announced, I have difficulty trying to find a game I want to develop.  I do look over the possible themes and jot down some ideas, but for Summoning, I had nothing.  I decided to see what came to me.  After a few hours, nothing did, and since it was late I decided to call it a night.\n\n## Saturday ##\n\nUp early Saturday morning to see if I can put together an idea.  I had an idea where someone would get items for the player.  I started coding basic movement and after a few hours, I had something working.  A few dozen updates later and the game morphed into what it is now\u2026 bringing donuts to a monster.\n\nI learned a lot about Godot on Saturday\u2026 trial by fire.  I had to (quickly) learn how to create and use tile maps, how to animate objects with sprite sheets and individual images, and how to create builds for Mac and PC.\n\n## Sunday and Monday ##\n\nBoth days were spent on testing, adding \u201cjust one more\u201d idea to improve gameplay, adding sound and visuals, and getting ready for submittal.\n\n## What Went Well ##\n\nI am impressed with Godot and gdScript and how easy it is to put together a game.  I am also glad I had a few months to work with Godot and put together some smaller games\u2026 the experience really helped during the game jam.\n\n## What Can Be Improved ##\n\nI seem to have a difficult time putting together an idea for a game once the theme is announced.  It takes me forever, and I \u201cwing it\u201d as I go along.  The end result is what counts though\u2026 I do get a game out, but it seems more difficult.  I also had a little trouble understanding what all the UI Nodes do, but I got something workable.\n\n## Future? ##\n\nOf course, every LD leaves me thinking that I should expand my game, and this one is no different.  I do have some ideas that I think will make this a lot of fun to play with a group.  I\u2019m going to spend some time to work that out.  Who knows\u2026 maybe something will come out of this game in the long run.\n\n![Screenshot .png](\/\/\/raw\/021\/z\/64c21.png)\n","comments":0,"created":"2024-04-24T15:00:05Z","files":[],"files-timestamp":0,"id":394615,"love":4,"love-timestamp":"2024-04-24T16:35:29Z","meta":[],"modified":"2024-04-24T16:35:29Z","name":"Me Want Donut! - Post-Mortem","node-timestamp":"2024-04-24T15:02:38Z","parent":385725,"parents":[1,5,9,383062,385725],"path":"\/events\/ludum-dare\/55\/me-want-donut\/me-want-donut-post-mortem","published":"2024-04-24T15:02:38Z","scope":"public","slug":"me-want-donut-post-mortem","subsubtype":"","subtype":"","type":"post","version":1236416},"node_metadata":{"n_key":"394615","n_urlkey":"443160","n_parent":"385725","n_path":"\/events\/ludum-dare\/55\/me-want-donut\/me-want-donut-post-mortem","n_slug":"me-want-donut-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"288","n_created":"1713970805","n_modified":"1713976529","n_version":"1236416","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/me-want-donut\/me-want-donut-post-mortem","text":"This was my 12th Ludum Dare, and the first one after taking about 3 years off\u2026 it\u2019s great to be back.  This time I used Godot instead of Unity.  I\u2019ve been using Godot off and on for about 6 months and this was the first time I finished a game using this engine... the result is [Me Want Donut!](https:\/\/ldjam.com\/events\/ludum-dare\/55\/me-want-donut)\n \n## Friday ##\n\nAs always, once the theme is announced, I have difficulty trying to find a game I want to develop.  I do look over the possible themes and jot down some ideas, but for Summoning, I had nothing.  I decided to see what came to me.  After a few hours, nothing did, and since it was late I decided to call it a night.\n\n## Saturday ##\n\nUp early Saturday morning to see if I can put together an idea.  I had an idea where someone would get items for the player.  I started coding basic movement and after a few hours, I had something working.  A few dozen updates later and the game morphed into what it is now\u2026 bringing donuts to a monster.\n\nI learned a lot about Godot on Saturday\u2026 trial by fire.  I had to (quickly) learn how to create and use tile maps, how to animate objects with sprite sheets and individual images, and how to create builds for Mac and PC.\n\n## Sunday and Monday ##\n\nBoth days were spent on testing, adding \u201cjust one more\u201d idea to improve gameplay, adding sound and visuals, and getting ready for submittal.\n\n## What Went Well ##\n\nI am impressed with Godot and gdScript and how easy it is to put together a game.  I am also glad I had a few months to work with Godot and put together some smaller games\u2026 the experience really helped during the game jam.\n\n## What Can Be Improved ##\n\nI seem to have a difficult time putting together an idea for a game once the theme is announced.  It takes me forever, and I \u201cwing it\u201d as I go along.  The end result is what counts though\u2026 I do get a game out, but it seems more difficult.  I also had a little trouble understanding what all the UI Nodes do, but I got something workable.\n\n## Future? ##\n\nOf course, every LD leaves me thinking that I should expand my game, and this one is no different.  I do have some ideas that I think will make this a lot of fun to play with a group.  I\u2019m going to spend some time to work that out.  Who knows\u2026 maybe something will come out of this game in the long run.\n\n![Screenshot .png](\/\/\/raw\/021\/z\/64c21.png)\n","title":"Me Want Donut! - Post-Mortem","wayback_source":[]}