{"author_link":"\/users\/katamary","author_name":"katamary","author_uid":"katamary","comments":[],"epoch":1713997203,"event":"LD55","format":"md","ldjam_node_id":394639,"likes":5,"metadata":{"p_key":"206630","p_author":"katamary","p_authorkey":"1009698","p_urlkey":"443163","p_title":"Post Jam version available!","p_cat":"LDJam ","p_event":"LD55","p_time":"1713997203","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1009698","us_name":"katamary","us_username":"katamary","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":5,"author":9698,"body":"![Mushrooms Screenshot 2024.04.24 - 15.17.10.76.png](\/\/\/raw\/2e5\/2\/z\/64c60.png)\n\nDue to popular demand, I improved the game and added a new level. I thank everyone who supported me and the team with feedback, helped with testing and suggested interesting game mechanics and improvements.\n\nThe most difficult task was recoding the fungal root growth algorithm. I had to divide the space into voxels between colliders, then use a custom pathfinding algorithm A* in 3D space, and then convert the resulting path points array into a spline onto which the root mesh is already attached.\nIt was a very interesting challenge!\n\nI hope the team has enough strength and resources to turn this prototype into a full-fledged game.\n\nYou can play post-jam version here: https:\/\/katamary.itch.io\/mushroomaissance\n\nThank you for playing our game!","comments":0,"created":"2024-04-24T22:09:42Z","files":[],"files-timestamp":0,"id":394639,"love":5,"love-timestamp":"2024-04-25T15:33:27Z","meta":[],"modified":"2024-04-25T15:33:27Z","name":"Post Jam version available!","node-timestamp":"2024-04-24T22:20:03Z","parent":385616,"parents":[1,5,9,383062,385616],"path":"\/events\/ludum-dare\/55\/mushroomaissance\/post-jam-version-available","published":"2024-04-24T22:20:03Z","scope":"public","slug":"post-jam-version-available","subsubtype":"","subtype":"","type":"post","version":1236502},"node_metadata":{"n_key":"394639","n_urlkey":"443163","n_parent":"385616","n_path":"\/events\/ludum-dare\/55\/mushroomaissance\/post-jam-version-available","n_slug":"post-jam-version-available","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9698","n_created":"1713996582","n_modified":"1714059207","n_version":"1236502","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/mushroomaissance\/post-jam-version-available","text":"![Mushrooms Screenshot 2024.04.24 - 15.17.10.76.png](\/\/\/raw\/2e5\/2\/z\/64c60.png)\n\nDue to popular demand, I improved the game and added a new level. I thank everyone who supported me and the team with feedback, helped with testing and suggested interesting game mechanics and improvements.\n\nThe most difficult task was recoding the fungal root growth algorithm. I had to divide the space into voxels between colliders, then use a custom pathfinding algorithm A* in 3D space, and then convert the resulting path points array into a spline onto which the root mesh is already attached.\nIt was a very interesting challenge!\n\nI hope the team has enough strength and resources to turn this prototype into a full-fledged game.\n\nYou can play post-jam version here: https:\/\/katamary.itch.io\/mushroomaissance\n\nThank you for playing our game!","title":"Post Jam version available!","wayback_source":[]}