{"author_link":"\/users\/quadtree","author_name":"quadtree","author_uid":"quadtree","comments":[],"epoch":1714104830,"event":"LD55","format":"md","ldjam_node_id":394706,"likes":1,"metadata":{"p_key":"206664","p_author":"quadtree","p_authorkey":"1001298","p_urlkey":"443197","p_title":"Post-Compo HDR10 Version","p_cat":"LDJam ","p_event":"LD55","p_time":"1714104830","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1001298","us_name":"quadtree","us_username":"quadtree","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":15,"author":1298,"body":"![HDR_GM.jpg](\/\/\/raw\/215\/z\/64cec.jpg)\n\nI've ported my game, [Fire Quota](https:\/\/ldjam.com\/events\/ludum-dare\/55\/fire-quota) to Godot 4 and my experimental [HDR10](https:\/\/github.com\/Quadtree\/godot\/tree\/hdr) branch.\n\nIn theory, if you have a HDR10-capable Windows system with a HDR10-capable display you should see additional brightness and contrast with this version. The HDR is calibrated for a 1000-nit display.\n\nNote that since this isn't really a \"port\" in the strictest sense, you should probably use one of the other versions for actual judging. Also, since this is a recompiled version of Godot, Windows Smartscreen may not like it.\n\nIf you have a HDR10 capable display and system, you can try this version [here](https:\/\/quadtree.me\/ld\/ld55\/win32\/ld55_hdr.zip). Make sure you activate HDR10 mode before launching it by pressing Win+Alt+B.","comments":0,"created":"2024-04-26T02:14:14Z","files":[],"files-timestamp":0,"id":394706,"love":1,"love-timestamp":"2024-04-26T09:54:05Z","meta":[],"modified":"2024-04-26T09:54:05Z","name":"Post-Compo HDR10 Version","node-timestamp":"2024-04-26T04:13:50Z","parent":388137,"parents":[1,5,9,383062,388137],"path":"\/events\/ludum-dare\/55\/fire-quota\/post-compo-hdr10-version","published":"2024-04-26T04:13:50Z","scope":"public","slug":"post-compo-hdr10-version","subsubtype":"","subtype":"","type":"post","version":1236791},"node_metadata":{"n_key":"394706","n_urlkey":"443197","n_parent":"388137","n_path":"\/events\/ludum-dare\/55\/fire-quota\/post-compo-hdr10-version","n_slug":"post-compo-hdr10-version","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1298","n_created":"1714097654","n_modified":"1714125245","n_version":"1236791","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/fire-quota\/post-compo-hdr10-version","text":"![HDR_GM.jpg](\/\/\/raw\/215\/z\/64cec.jpg)\n\nI've ported my game, [Fire Quota](https:\/\/ldjam.com\/events\/ludum-dare\/55\/fire-quota) to Godot 4 and my experimental [HDR10](https:\/\/github.com\/Quadtree\/godot\/tree\/hdr) branch.\n\nIn theory, if you have a HDR10-capable Windows system with a HDR10-capable display you should see additional brightness and contrast with this version. The HDR is calibrated for a 1000-nit display.\n\nNote that since this isn't really a \"port\" in the strictest sense, you should probably use one of the other versions for actual judging. Also, since this is a recompiled version of Godot, Windows Smartscreen may not like it.\n\nIf you have a HDR10 capable display and system, you can try this version [here](https:\/\/quadtree.me\/ld\/ld55\/win32\/ld55_hdr.zip). Make sure you activate HDR10 mode before launching it by pressing Win+Alt+B.","title":"Post-Compo HDR10 Version","wayback_source":[]}