{"author_link":"\/users\/klemmbaustein","author_name":"Klemmbaustein","author_uid":"klemmbaustein","comments":[],"epoch":1714336402,"event":"LD55","format":"md","ldjam_node_id":394814,"likes":12,"metadata":{"p_key":"206709","p_author":"Klemmbaustein","p_authorkey":"1391340","p_urlkey":"443244","p_title":"Sacrificed - A game made with a custom game engine for Ludum Dare 55","p_cat":"LDJam ","p_event":"LD55","p_time":"1714336402","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":"1391340","us_name":"Klemmbaustein","us_username":"klemmbaustein","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":391340,"body":"I want to share how I made [my game](https:\/\/ldjam.com\/events\/ludum-dare\/55\/sacrificed) written in my custom game engine for Ludum Dare 55.\n\nThe game logic was written in C++. The engine has support for writing game logic in C#, but that is still missing some features.\n\nI decided to go with a pixelated\/blurry n64-like aesthetic with the game because that seemed like something I could manage in 48 hours and it was something I had never tried before.\n\nThe idea for the game started as \"Overcooked but you summon demons help you run a shop\". I quickly realized that I had no idea how to make that work well in 48 hours, so it changed to running a shop while performing a demonic ritual.\n\nThere was some trouble with time - I implemented most of the gameplay features on the last day and only had one person playtest the game.\n\nOverall I'm very happy with how the game turned out, even though the difficulty is a bit too high. Please give it a try, I'm still missing some ratings.\n\nA picture of the editor with main scene open and fog removed:\n![sacrificed-editor.png](\/\/\/raw\/ca8\/f5\/z\/64de2.png)","comments":2,"comments-timestamp":"2024-04-28T20:42:07Z","created":"2024-04-28T20:03:18Z","files":[],"files-timestamp":0,"id":394814,"love":12,"love-timestamp":"2024-04-29T12:31:11Z","meta":[],"modified":"2024-04-29T12:31:11Z","name":"Sacrificed - A game made with a custom game engine for Ludum Dare 55","node-timestamp":"2024-04-28T20:33:22Z","parent":391342,"parents":[1,5,9,383062,391342],"path":"\/events\/ludum-dare\/55\/sacrificed\/sacrificed-a-game-made-with-a-custom-game-engine-for-ludum-dare-55","published":"2024-04-28T20:33:22Z","scope":"public","slug":"sacrificed-a-game-made-with-a-custom-game-engine-for-ludum-dare-55","subsubtype":"","subtype":"","type":"post","version":1237284},"node_metadata":{"n_key":"394814","n_urlkey":"443244","n_parent":"391342","n_path":"\/events\/ludum-dare\/55\/sacrificed\/sacrificed-a-game-made-with-a-custom-game-engine-for-ludum-dare-55","n_slug":"sacrificed-a-game-made-with-a-cu","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"391340","n_created":"1714334598","n_modified":"1714393871","n_version":"1237284","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/sacrificed\/sacrificed-a-game-made-with-a-custom-game-engine-for-ludum-dare-55","text":"I want to share how I made [my game](https:\/\/ldjam.com\/events\/ludum-dare\/55\/sacrificed) written in my custom game engine for Ludum Dare 55.\n\nThe game logic was written in C++. The engine has support for writing game logic in C#, but that is still missing some features.\n\nI decided to go with a pixelated\/blurry n64-like aesthetic with the game because that seemed like something I could manage in 48 hours and it was something I had never tried before.\n\nThe idea for the game started as \"Overcooked but you summon demons help you run a shop\". I quickly realized that I had no idea how to make that work well in 48 hours, so it changed to running a shop while performing a demonic ritual.\n\nThere was some trouble with time - I implemented most of the gameplay features on the last day and only had one person playtest the game.\n\nOverall I'm very happy with how the game turned out, even though the difficulty is a bit too high. Please give it a try, I'm still missing some ratings.\n\nA picture of the editor with main scene open and fog removed:\n![sacrificed-editor.png](\/\/\/raw\/ca8\/f5\/z\/64de2.png)","title":"Sacrificed - A game made with a custom game engine for Ludum Dare 55","wayback_source":[]}