{"author_link":"\/users\/leparlon","author_name":"leparlon","author_uid":"leparlon","comments":[],"epoch":1714523607,"event":"LD55","format":"md","ldjam_node_id":394899,"likes":15,"metadata":{"p_key":"206752","p_author":"leparlon","p_authorkey":"1006805","p_urlkey":"443287","p_title":"Some Data from Turret Queen","p_cat":"LDJam ","p_event":"LD55","p_time":"1714523607","p_likes":"15","p_comments":"0","p_status":"WAYBACK","us_key":"1006805","us_name":"leparlon","us_username":"leparlon","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":6805,"body":"## Here lies Analytics\n\nHey everyone! I\u2019ve been analyzing game data from [Turret Queen](https:\/\/ldjam.com\/events\/ludum-dare\/55\/turret-queen) (from players that didn't opt-out) and wanted to share:\n\n### Tough Spots\nI plotted where and when players tend to lose their lives. It\u2019s interesting to try to make sense of it!  \nHere is where people die the first, second, and third times: \n![Deaths by Try](\/\/\/raw\/59a\/1\/z\/64e6b.png)\nHere I broke it down into the time of death as well:\n![Deaths by Timer](\/\/\/raw\/59a\/1\/z\/64e6d.png)\nThis one is a bit weird, but I ranked the top 5 moments of the game where people lost, by grouping every death timer into 5-second splits, counted, ranked, then cross-referenced it with the positions, and got this:\n![Top 5 Death Moments](\/\/\/raw\/59a\/1\/z\/64e6e.png)\n(Now I notice it is kind of hard to see the colors here, I'm sensing a pattern with me :confused:)\n\n### Enemy Fire vs. Collisions\nIt turns out that enemy shots are a bigger threat than running into them.\n```\nTotal deaths caused by enemy shots: 102.0\nTotal deaths caused by collisions with enemies: 70.0\n```\n### Turrets!\nI found out which powerups are grabbed the most (which is basically a tie). That kind of confirms the fact that they are hard to see and identify. But also that I was able to balance the powerups that appeared without using any random function.\n```\nTotal of Powerup 1: 427\nTotal of Powerup 2: 432\nTotal of Powerup 3: 406\n```\nThe strongest turret ever built had a total sequence of **22 Powerups**!!!  \nSpecifically:  \n```\nPowerup1: 3, Powerup2: 15, Powerup3: 4\n```\nWorthy of note, the ship only holds 10 powerups at once, and the game only counts the same consecutive powerup\nBut if you are fast enough, you can grab more powerups during the turret assembly.\n\n**Top 5 constructed turrets:**\n\n| powerup1| powerup2 | powerup3 | how many |\n| -------- | ------- | -------- | -------- |\n| 1 | 1 | 1 | 195 |\n| 1 | 2 | 1 | 32 |\n| 1 | 1 | 2 | 25 |\n| 2 | 1 | 1 | 23 |\n| 3 | 1 | 1 | 17 |\n\n### When Players Quit\nI looked at how many times players die before they decide to quit or restart.  \n\n| Deaths | Session Count |\n|---|---|\n| 3 | 22 |\n| 1 | 15 |\n| 2 | 8 |\n| 6 | 3 |\n| 21 | 1 |\n| 10 | 1 |\n| 13 | 1 |\n\n```\n Average deaths per session: 3.057\n Average victories per session: 0.076\n``` \nThe game was only beat 4 times.  \nMaaaybe I need to fix something. (sarcasm)  \n\n\n### Death Maps\nCool heatmaps:\n![Heatmap of Death Locations](\/\/\/raw\/59a\/1\/z\/64e6c.png)\nGame over man, game over\n![heatmap_gameover.png](\/\/\/raw\/59a\/1\/z\/64e72.png)\n\nA bit on how this was done:\n- Data was sent via a AWS lambda\n- Saved on a dynamoDB instance\n- Exported the whole thing to a few csv files\n- Used some magic python libs on jupyter to plot these graphs\n\nAnyway, from the data and feedback, it is apparent that the moment the first enemy shot appears is way too punitive. Also the time between losing the first life and then the 3rd is way to short, also confirming the feedback of multiple players, that the game becomes very hard after the first life is lost.\n\nThanks for playing. I hope you all enjoy looking at tables and graphs as much as I do! If anyone wants to know more, let me know, I would love to share.\n\nPS: I was writing this and inadvertently closed the tab and lost the whole thing, had to write it all over again (its 2AM) so please forgive any weirdness. (I could not find the draft on my user page even thought I saved it)\n","comments":0,"created":"2024-04-30T23:58:52Z","files":[],"files-timestamp":0,"id":394899,"love":15,"love-timestamp":"2024-05-05T16:52:56Z","meta":[],"modified":"2024-05-05T16:52:56Z","name":"Some Data from Turret Queen","node-timestamp":"2024-05-01T00:33:27Z","parent":383184,"parents":[1,5,9,383062,383184],"path":"\/events\/ludum-dare\/55\/turret-queen\/some-data-from-turret-queen","published":"2024-05-01T00:33:27Z","scope":"public","slug":"some-data-from-turret-queen","subsubtype":"","subtype":"","type":"post","version":1237687},"node_metadata":{"n_key":"394899","n_urlkey":"443287","n_parent":"383184","n_path":"\/events\/ludum-dare\/55\/turret-queen\/some-data-from-turret-queen","n_slug":"some-data-from-turret-queen","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6805","n_created":"1714521532","n_modified":"1714927976","n_version":"1237687","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/turret-queen\/some-data-from-turret-queen","text":"## Here lies Analytics\n\nHey everyone! I\u2019ve been analyzing game data from [Turret Queen](https:\/\/ldjam.com\/events\/ludum-dare\/55\/turret-queen) (from players that didn't opt-out) and wanted to share:\n\n### Tough Spots\nI plotted where and when players tend to lose their lives. It\u2019s interesting to try to make sense of it!  \nHere is where people die the first, second, and third times: \n![Deaths by Try](\/\/\/raw\/59a\/1\/z\/64e6b.png)\nHere I broke it down into the time of death as well:\n![Deaths by Timer](\/\/\/raw\/59a\/1\/z\/64e6d.png)\nThis one is a bit weird, but I ranked the top 5 moments of the game where people lost, by grouping every death timer into 5-second splits, counted, ranked, then cross-referenced it with the positions, and got this:\n![Top 5 Death Moments](\/\/\/raw\/59a\/1\/z\/64e6e.png)\n(Now I notice it is kind of hard to see the colors here, I'm sensing a pattern with me :confused:)\n\n### Enemy Fire vs. Collisions\nIt turns out that enemy shots are a bigger threat than running into them.\n```\nTotal deaths caused by enemy shots: 102.0\nTotal deaths caused by collisions with enemies: 70.0\n```\n### Turrets!\nI found out which powerups are grabbed the most (which is basically a tie). That kind of confirms the fact that they are hard to see and identify. But also that I was able to balance the powerups that appeared without using any random function.\n```\nTotal of Powerup 1: 427\nTotal of Powerup 2: 432\nTotal of Powerup 3: 406\n```\nThe strongest turret ever built had a total sequence of **22 Powerups**!!!  \nSpecifically:  \n```\nPowerup1: 3, Powerup2: 15, Powerup3: 4\n```\nWorthy of note, the ship only holds 10 powerups at once, and the game only counts the same consecutive powerup\nBut if you are fast enough, you can grab more powerups during the turret assembly.\n\n**Top 5 constructed turrets:**\n\n| powerup1| powerup2 | powerup3 | how many |\n| -------- | ------- | -------- | -------- |\n| 1 | 1 | 1 | 195 |\n| 1 | 2 | 1 | 32 |\n| 1 | 1 | 2 | 25 |\n| 2 | 1 | 1 | 23 |\n| 3 | 1 | 1 | 17 |\n\n### When Players Quit\nI looked at how many times players die before they decide to quit or restart.  \n\n| Deaths | Session Count |\n|---|---|\n| 3 | 22 |\n| 1 | 15 |\n| 2 | 8 |\n| 6 | 3 |\n| 21 | 1 |\n| 10 | 1 |\n| 13 | 1 |\n\n```\n Average deaths per session: 3.057\n Average victories per session: 0.076\n``` \nThe game was only beat 4 times.  \nMaaaybe I need to fix something. (sarcasm)  \n\n\n### Death Maps\nCool heatmaps:\n![Heatmap of Death Locations](\/\/\/raw\/59a\/1\/z\/64e6c.png)\nGame over man, game over\n![heatmap_gameover.png](\/\/\/raw\/59a\/1\/z\/64e72.png)\n\nA bit on how this was done:\n- Data was sent via a AWS lambda\n- Saved on a dynamoDB instance\n- Exported the whole thing to a few csv files\n- Used some magic python libs on jupyter to plot these graphs\n\nAnyway, from the data and feedback, it is apparent that the moment the first enemy shot appears is way too punitive. Also the time between losing the first life and then the 3rd is way to short, also confirming the feedback of multiple players, that the game becomes very hard after the first life is lost.\n\nThanks for playing. I hope you all enjoy looking at tables and graphs as much as I do! If anyone wants to know more, let me know, I would love to share.\n\nPS: I was writing this and inadvertently closed the tab and lost the whole thing, had to write it all over again (its 2AM) so please forgive any weirdness. (I could not find the draft on my user page even thought I saved it)\n","title":"Some Data from Turret Queen","wayback_source":[]}