My LD game got a writeup!
Nate from Video Games are Good happened to catch my game in an LD stream while he was already planning to write an article on the engine I used, Pulp for the PlayDate. We did a quick interview, and now my little weekend game is in an article alongside two lovely award-winning non-jam games.
https://www.videogamesgood.com/post/playdate-pulp-makes-game-dev-free-accessible
If you haven't played my game yet and are interested, give it a try! It's for PlayDate, but there is a webplayer available as part of the Pulp IDE, and I have detailed instructions in my game's page. You do have to create a dev account to access it, but they don't even verify your email address, so it's nice and fast.
https://ldjam.com/events/ludum-dare/55/i-am-a-wizard-and-my-shoulder-hurts
I also do plan to touch up the most obvious issues and release an LD+ version on itch.io in the near future, and then I will attempt to motivate myself to do a full proper release on the PlayDate catalog at some point. I'd say the best way to look out for that is to follow me on Twitter, but Twitter isn't actually good for announcements, so there isn't actually a good way to look out for it, sorry.
