{"author_link":"\/users\/pierogo","author_name":"pierogo","author_uid":"pierogo","comments":[],"epoch":1714936900,"event":"LD55","format":"md","ldjam_node_id":395129,"likes":3,"metadata":{"p_key":"206899","p_author":"pierogo","p_authorkey":"1243929","p_urlkey":"443438","p_title":"CLWNWORKS is out! (because the jam ended, duh)","p_cat":"LDJam ","p_event":"LD55","p_time":"1714936900","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1243929","us_name":"LDJam user 243929","us_username":"243929","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":4,"author":243929,"body":"# Results\n\nWowza, what a jam!!\n\nIf you haven't played INVERSIO NEGOTIUM yet, go ahead and check it out :)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/55\/inversio-negotium\n\nI'm proud to say that not only we've managed to finish the game, we got our best results so far!\n![2024-05-05T20:41:36,849083184+02:00.png](\/\/\/raw\/9d8\/b3\/z\/6504e.png)\n\nHere's how INVERSIO NEGOTIUM compares to our previous jams:\n![image_2024-05-05_01-51-44.png](\/\/\/raw\/9d8\/b3\/z\/65050.png)\n\nQuite an improvement, eh?\nWe're received a lot of positive reactions from you guys, and tons of constructive feedback, and the whole team is pumped to keep working on the game. So what's next for INVERSIO NEGOTIUM?\n\n# Post-jam update\nRight now we're working on a post-jam update for the game. This will include:\n- :crossed_swords: An unspecified amount of new bosses (one codenamed \"Swordsman\". Yes. He uses swords.)\n- :video_game: Gamepad support\n- :scales: Balance improvements\n- :keyboard: Better input configuration\n- :floppy_disk: Remembering user settings (in the Jam build, they weren't persistent across game restarts)\n- :pause_button: Pause menu\n- :1234: Chapter selection screen\n- :trophy: Better win screen\n- :book: Small text intros for bosses\n- :v: ...and more!\n\n# What's next?\nAfter releasing the post-jam update, we're planning to experiment with roguelike-like mechanics - unlocking sigils, choosing a set of sigils before each run, modifying candles to e.g. enhance specific sigils, receiving new abilities after beating bosses, as well as introducing \"active items\".\n\nWill it be fun? Well, we'll see. A lot of playtesting ahead of us!\n\nWe'd love to release the final game on Steam - and after seeing the Jam results I think this dream may very well become a reality! :smile_cat: \n\nThanks so much everyone, and see you in Ludum Dare 56!","comments":0,"created":"2024-05-05T18:32:06Z","files":[],"files-timestamp":0,"id":395129,"love":3,"love-timestamp":"2024-06-07T00:51:09Z","meta":[],"modified":"2024-06-07T00:51:09Z","name":"CL\ud83e\udd21WNWORKS is out! (because the jam ended, duh)","node-timestamp":"2024-05-05T19:21:40Z","parent":385500,"parents":[1,5,9,383062,385500],"path":"\/events\/ludum-dare\/55\/inversio-negotium\/clwnworks-is-out-because-the-jam-ended-duh","published":"2024-05-05T19:21:40Z","scope":"public","slug":"clwnworks-is-out-because-the-jam-ended-duh","subsubtype":"","subtype":"","type":"post","version":1238856},"node_metadata":{"n_key":"395129","n_urlkey":"443438","n_parent":"385500","n_path":"\/events\/ludum-dare\/55\/inversio-negotium\/clwnworks-is-out-because-the-jam-ended-duh","n_slug":"clwnworks-is-out-because-the-jam","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"243929","n_created":"1714933926","n_modified":"1717721469","n_version":"1238856","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/inversio-negotium\/clwnworks-is-out-because-the-jam-ended-duh","text":"# Results\n\nWowza, what a jam!!\n\nIf you haven't played INVERSIO NEGOTIUM yet, go ahead and check it out :)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/55\/inversio-negotium\n\nI'm proud to say that not only we've managed to finish the game, we got our best results so far!\n![2024-05-05T20:41:36,849083184+02:00.png](\/\/\/raw\/9d8\/b3\/z\/6504e.png)\n\nHere's how INVERSIO NEGOTIUM compares to our previous jams:\n![image_2024-05-05_01-51-44.png](\/\/\/raw\/9d8\/b3\/z\/65050.png)\n\nQuite an improvement, eh?\nWe're received a lot of positive reactions from you guys, and tons of constructive feedback, and the whole team is pumped to keep working on the game. So what's next for INVERSIO NEGOTIUM?\n\n# Post-jam update\nRight now we're working on a post-jam update for the game. This will include:\n- :crossed_swords: An unspecified amount of new bosses (one codenamed \"Swordsman\". Yes. He uses swords.)\n- :video_game: Gamepad support\n- :scales: Balance improvements\n- :keyboard: Better input configuration\n- :floppy_disk: Remembering user settings (in the Jam build, they weren't persistent across game restarts)\n- :pause_button: Pause menu\n- :1234: Chapter selection screen\n- :trophy: Better win screen\n- :book: Small text intros for bosses\n- :v: ...and more!\n\n# What's next?\nAfter releasing the post-jam update, we're planning to experiment with roguelike-like mechanics - unlocking sigils, choosing a set of sigils before each run, modifying candles to e.g. enhance specific sigils, receiving new abilities after beating bosses, as well as introducing \"active items\".\n\nWill it be fun? Well, we'll see. A lot of playtesting ahead of us!\n\nWe'd love to release the final game on Steam - and after seeing the Jam results I think this dream may very well become a reality! :smile_cat: \n\nThanks so much everyone, and see you in Ludum Dare 56!","title":"CLWNWORKS is out! (because the jam ended, duh)","wayback_source":[]}