No fancy figures, but here’s honey added to the jam.
It’s time! A postmortem ^ ^ This is a personal note dump, not on behalf of our entire team.
Recap
We, in a team of four, crafted a puzzle game about bees in porcelain gardens spreading pollen. It’s titled Nectar Nexus.

It ranked at ~10% in Graphics, Innovation, and Mood, ~1/3 in Fun, and ~1/4 overall. It’s nothing shining impressive, but I crunched them together with everything I’ve run into during the past two weeks, and I think I now have turned nectar into honey — and here’s my food for thought.
Key Takeaway, or TL;DR
It’s understanding. Look through the eyes of players, of a specific person since even before they play the game, and most importantly, look into one’s own vision. What kind of game do you intend to offer? “Qualem ludum vis dare?” That may not be as apparent as it sounds in LD.

If you’re interested, the string of thought continues. To avoid occupying excessive space, it continues in the comments section.
Table of contents - Tutorial, or How to Have Others Understand - Feedback, or How Others Understand - Intent, or How You Understand - Murmurs, or How I Understand
And we forced flames out of more than 50 random heads around the world, what’s not to like! ^ ^