{"author_name":"foodzilla","cat":"LD #32","comments":[],"epoch":1429248780,"likes":1,"metadata":{"p_key":"20707","p_author":"foodzilla","p_authorkey":"35418","p_urlkey":"56047","p_title":"Into the Dare","p_cat":"LD #32","p_event":"LD32","p_time":"1429248780","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"35418","us_name":"foodzilla","us_username":"\/author\/foodzilla\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>After trying out GameMaker and discovering I can&#8217;t export to HTML5 without a heavy sum, I tried to prep with Unity 5&#8230; but when I discovered I can&#8217;t draw circles, I got Vectrosity&#8230; and couldn&#8217;t it Unity 5 to recognize it was part of the project. o_o<\/p>\n <p>&nbsp;<\/p>\n <p>So I slammed together what crap was left of my old JS framework like a night of bad alcohol&#8230;<\/p>\n <p>I abandoned the damn code when failing to get SFX to work&#8230; *sob*<\/p>\n <p>&nbsp;<\/p>\n <p>So, er, here we go. \u00a0I&#8217;m going to be using either GameMaker or my FDZ framework v0.2 if I&#8217;m desperate enough. \u00a0Going for the 72 hour jam, this time with a friend doing graphics with me.<\/p>\n <p>http:\/\/www.gwbloom.com\/dev\/games\/FDZvers\/FDZmini-0.2\/<\/p>\n <p>http:\/\/www.gwbloom.com\/dev\/games\/FDZvers\/FDZmini-0.2.zip<\/p>\n <p>It has a little sample walkaround. \u00a0I added proper camera math\/zooming this time and the basis of music, sprite loading, and animation.<\/p>\n <p>If I get sound FX working, I may record them or use http:\/\/bfxr.net<\/p>\n <p>Probably LMMS for any music.<\/p>\n <p>Paint.net or Photoshop for sprites\/graphics.<\/p>","time":"April 17th, 2015 12:33 am","title":"Into the Dare"}